Template:Block Glossary Category

From StarLogo Nova Wiki

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Block Name Usage Image
Main Page
Common.css
Key Held? [▼] key held?

[▼] key held? is a type of logic block that returns a boolean. A true is returned if a specific key denoted in the drop down is held down in the current tick.

Key Held Block
Ll
Create create [_] [▼](s)

create [_] [▼](s) is used to populate Spaceland with agents.

The create block
On Collision With Do on collision with [▼] do

on collision with [▼] do begins the execution of a stack of code when a collision is detected with a specific type of agent denoted in the drop down selector. The agent collided with is known as the "collidee". This agent can be referenced using the collidee block.

The on collision with do block
Create Each Do create [_] [▼](s) each do

create [_] [▼](s) each do is used to populate Spaceland with agents and then run a stack of code individually for each agent. This can be useful for making many agents and setting different traits for each.

The Create Each Do Block
Orientation
Catching Flies
Change Background Color
5wemote.png
Resources
Keyboard
Extension DPL
Pages using DynamicPageList parser function
Create block.png Create block.png Create block.png Create block.png
Engine
Sidebar
Delete delete

Deletes the agent executing the stack of code.

The Delete Block
List Blocks From Drawer
BlockDragging.gif
BlockDragging640.gif
Random League of Legends Content.webm
Webm test 2.webm
Carousel content
FireballTurtle.png
Logocurve.png
Scrape Usage
Scrape Usage.dpl
Key Held Block.png
Block Glossary
Create Block.png
Create Each Do.png
Delete Block.png
Delete Everyone Block.png
Delete Everyone delete everyone

delete everyone is used to delete all agents from Spaceland.

The Delete Everyone Block
Block dragging hi-res.gif
Scatter scatter

scatter is used to scatter an agent to a random location in SpaceLand.

Scatter.png
Delete Agent.png
Delete Agent delete agent [_]

delete agent [_] is used to delete a specific agent from Spaceland.

The delete agent block
Clear Terrain Block.png
Clear Terrain clear terrain

clear terrain is used to clear the Spaceland of all drawings.

The clear terrain block
Scatter.png
ScatterEveryone ScatterEveryone ScatterEveryone ScatterEveryone
Scatter Everyone.png
Scatter Everyone scatter everyone

scatter everyone is used to scatter all agents in SpaceLand to random locations.

Note: if this block is used in an breed tab where more than one agent of that breed exists, each individual agent of this breed will scatter everyone once. For example, if there are five agents of the breed, everyone will be scattered 5 times as each individual agent runs the code.

Scatter Everyone.png
ClearTerrainBlock
Take Camera take camera

take camera changes the camera perspective to be from the point of view of the agent executing the code.

can be useful for implementing interactive games from the first-person perspective.
take camera block
Take Camera.png
Block
Me me

me is used to refer to the agent executing the code. This block is often used as a socket in other blocks, such as delete agent [_].

The Delete Everyone Block
Me.png
My Parent my parent

my parent refers to the agent that created the agent that is currently executing the code.

take camera block
My Parent.png
Block Template Test
On Collision With Do Block.png
Collidee Block.png
Collidee collidee

collidee is used to refer to the agent that has been collided with when used inside a on collision with [▼] do stack of code. This block is used as a socket in other blocks, such as delete agent [_].

The collidee block
About
Forward Block.png
Forward forward [_]

forward [_] moves the agent in Spaceland in the heading it is facing. The renderer tweens the movement such that it appears the agent changes location smoothly instead of instantaneous.

The forward block
Set World To Block.png
Set World To set world [▼] to [_]

set world [▼] to [_] is used to set traits of the world in a similar way to agents.

The set world to block
When Pushed Block.png
When Pushed when [▼] pushed

when [▼] pushed begins a single execution of a stack of code (from top to bottom) when the pushed button widget is pushed. Widgets can be created using the Edit Widgets feature.

Note: It is useful to use the ‘when pushed’ with a push button widget when you want to execute a code segment once.

The when pushed block
Backwards.png
Backwards backwards [_]

backwards [_] moves the agent in Spaceland in the heading opposite that which it is facing. The renderer tweens the movement such that it appears the agent changes location smoothly instead of instantaneous.

The backwards block
Agent
Left By Degs.png
Left By Degs left by [_] degs

left by [_] degs orientates the agent in Spaceland to the left of its original heading by the inputted number of degrees during each Starlogo clock tick.

The left by degs block
Random To.png
Random To random [_] to [_]

random [_] to [_] defines the upper and lower bounds of a range from which a random number is generated. The number is generated between and including the set limits.

The random to block
Count Within Steps.png
Count Within Steps count [▼] within [_] steps

count [▼] within [_] steps is used to provide the number of agents of a selected breed that exist within a given step limit in Spaceland.

The count within steps
If.png
Many agents.gif
If if [_]

if [_] takes in comparative statements from the Logic drawer to test for a condition. The agent will only follow commands attached to the hook if the statement is true.

The if block
Top Interface.png
Bottom Interface.png
Interface
Water simulation.gif
Many fish.gif
Fish competition.gif
Water simulation 2.gif
Play Sound.png
Sound.png
Count within steps with equal.png
Nearest within steps.png
Count Within Steps With = count [▼] within [_] steps with [▼] = [_]

count [▼] within [_] steps with [▼] = [_] is used to provide the number of agents of a selected breed AND specific trait that exist within a given step limit in Spaceland.

Count within steps with equal
Nearest Within Steps nearest [▼] within [_] steps

nearest [▼] within [_] steps is used to refer to the nearest agent of a selected breed that exists within a given step limit in Spaceland.

Nearest within steps
Nearest Within Steps With = nearest [▼] within [_] steps with [▼] = [_]

nearest [▼] within [_] steps with [▼] = [_] is used to refer to the nearest agent of a selected breed AND trait that exists within a given step limit in Spaceland.

Nearest within steps with =
Nearest within steps with =.png
Stamp stamp [_]

stamp [_] causes the agent to draw a circle on the terrain in the agent's current position, with size corresponding to the size of the agent.

stamp
Stamp.png
Stamp Grid stamp grid [_]

stamp grid [_] causes the agent to color one grid square on the terrain in the agent's current color on the agent's current position.

Stamp grid
Stamp grid.png
Pen pen [▼]

pen [▼](s) adjusts the pen tool. If the pen is down, the agent stamps the terrain at each position as it moves. If the pen is up, the agent does not stamp the terrain.

pen
Pen .png
Terrain Color terrain color

terrain color refers to the color of the terrain that the agent is currently on.

Terrain color
Terrain color.png
Clock clock

clock refers to the value of the clock, measured in “ticks”. This value increments by 1 after each iteration of the code. The speed that the clock increments is determined by the value of the engine speed slider. A slider value of n makes the clock tick n times per second. The clock starts at zero when the program is initiated.

Clock
Clock.png
Set Clock To set clock to [_]

set clock to [_] sets the value of clock to some number. Typically, when you reset the clock, you want to start it at 0.

Set clock to
Set clock to.png
World Trait world trait: [▼]

world trait: [▼] refers to the value of a selected world trait. World traits can be created by adding a new trait to The World breed in the breed manager (go to The World tab and click on the show traits button. Then, select “add custom trait”). This can be thought of as a “global variable."

World trait
World trait.png
The World The World

The World refers to an agent that represents The World. Can be used as a location to mean the center of SpaceLand, which is (0,0).

The world
The world.png
While Toggled while [▼] toggled

while [▼] toggled executes commands repeatedly while the toggle button widget is turned on. When the toggle button widget is turned off, the commands in this block don’t run. Widgets can be created using the Edit Widgets feature.

Note: It is useful to use the ‘while toggled’ block with the toggle button widget if you want the code to execute multiple times until the widget is toggled off.

While toggled
While toggled.png
Hide hide [▼]

hide [▼] hides a selected widget. Once hidden, you need to use “show” to make it visible again.

hide
Hide.png
Show show [▼]

show [▼] shows a selected widget. By default, all widgets are displayed to the user.

Show
Show.png
Set Data Box To set [▼] data box to [_]

set [▼] data box to [_] assigns a value to a selected data box.

Set data box to
Set data box to.png
Data Box [▼] data box

[▼] data box refers to the value of a selected data box.

Note: You should use data boxes for numerical values and labels for textual values. One advantage of using a data box is that you can title it.

Data box
Data box.png
Set Label To set [▼] label to [_]

set [▼] label to [_] assigns a value to a selected label. Unlike data boxes, labels do not have a heading and may be assigned text values.

Set label to
Set label to.png
Label [▼] label

[▼] label refers to the value of a selected label.

label
Label.png
Slider Value [▼] slider value

[▼] slider value refers to the value of a selected slider.

Slider value
Slider value.png
Add Data To Line Graph Add data to line graph [▼] for [▼] x-axis: [_] y-axis: [_]

Add data to line graph [▼] for [▼] x-axis: [_] y-axis: [_] adds data to a selected series of a selected graph that’s made up of pairs of x-coordinates and y-coordinates. First create a line graph widget using the Widget Editor, and add one or more series as needed.

Add data to line graph
Add data to line graph.png
Updates and Announcements
Clear Line Graph clear line graph [▼]

clear line graph [▼] removes all existing data on the selected line graph.

clear line graph
Clear line graph.png
Key typed? [▼] key typed?

[▼] key typed? is a type of logic block that returns a boolean. A true is returned if a specific key denoted in the drop down is typed in the current tick.

key typed code block
Key typed.png
Test test.png
Recursos
EliminarTodos.png EliminarTodos.png EliminarTodos.png EliminarTodos.png
EliminarAgente.png EliminarAgente.png EliminarAgente.png EliminarAgente.png
Dispersar.png Dispersar.png Dispersar.png Dispersar.png
DispersarTodos.png DispersarTodos.png DispersarTodos.png DispersarTodos.png
LlevarCámara.png LlevarCámara.png LlevarCámara.png LlevarCámara.png
MiPadre.png MiPadre.png MiPadre.png MiPadre.png
Mi.png Mi.png Mi.png Mi.png
Crear.png Crear.png Crear.png Crear.png
CreateEachDo.png CreateEachDo.png CreateEachDo.png CreateEachDo.png
Contardentrodelospasoscono.png Contardentrodelospasoscono.png Contardentrodelospasoscono.png Contardentrodelospasoscono.png
Contaradistancia.png Contaradistancia.png Contaradistancia.png Contaradistancia.png
Alcolisionarconhacer.png Alcolisionarconhacer.png Alcolisionarconhacer.png Alcolisionarconhacer.png
Colisionado.png Colisionado.png Colisionado.png Colisionado.png
Máscercanodentrodepasoscon=.png Máscercanodentrodepasoscon=.png Máscercanodentrodepasoscon=.png Máscercanodentrodepasoscon=.png
Máscercanodentrodepasos.png Máscercanodentrodepasos.png Máscercanodentrodepasos.png Máscercanodentrodepasos.png
LimpiarTerreno.png LimpiarTerreno.png LimpiarTerreno.png LimpiarTerreno.png
Setearmundoen.png Setearmundoen.png Setearmundoen.png Setearmundoen.png
Estampar.png Estampar.png Estampar.png Estampar.png
EstamparGrilla.png EstamparGrilla.png EstamparGrilla.png EstamparGrilla.png
Lápiz.png Lápiz.png Lápiz.png Lápiz.png
ColorTerreno.png ColorTerreno.png ColorTerreno.png ColorTerreno.png
Reloj.png Reloj.png Reloj.png Reloj.png
SetearReloja.png SetearReloja.png SetearReloja.png SetearReloja.png
RasgodelMundo.png RasgodelMundo.png RasgodelMundo.png RasgodelMundo.png
ElMundo.png ElMundo.png ElMundo.png ElMundo.png
Aldarclicen.png Aldarclicen.png Aldarclicen.png Aldarclicen.png
Mientrasestápresionado.png Mientrasestápresionado.png Mientrasestápresionado.png Mientrasestápresionado.png
Ocultar.png Ocultar.png Ocultar.png Ocultar.png
Mostrar.png Mostrar.png Mostrar.png Mostrar.png
Setearcajadedatos.png Setearcajadedatos.png Setearcajadedatos.png Setearcajadedatos.png
Cajadedatos.png Cajadedatos.png Cajadedatos.png Cajadedatos.png
List Blocks From Drawer Language
Find Page Title
Reset Terrain Heights
Terrain Height
Get Patch
Dig
Build
Set Patch To
Interpolate
World Glow Amount
Yank Wide
Stomp Wide
Yank Grid
Stomp Grid
Set Directional Light Intensity
Set Directional Light Color
Set Directional Light
Engine Tick Rate
Toggle To For
The Toggle To For Block
Insert Into List At Index
Splice List Into List At Index
Remove Item Number From
Item Number In
Index Of In
Contains
Length Of
If Else
The If Else Block
While
The While Block
With % Chance
The With % Chance Block
Repeat Times
The Repeat Times Block
Yield
The Yield Block
Equals
The Equals Block
Not

Negates the input. So, if the expression evaluates to true, then returns false. If the expression evaluates to false, then returns true.

The Not Block
Not Equals

Determines whether the two inputs are unequal and returns true or false.

The Not Equals Block
Less Than

Determines if the first input is less than the second input and returns true or false.

The Less Than Block
Greater Than

Determines if the first input is greater than the second input and returns true or false

The Greater Than Block
Less Than Or Equal To

Determines if the first input is less than or equal to the second input and returns true or false.

The Less Than Or Equal To Block
Greater Than Or Equal To

Determines if the first input is greater than or equal to the second input and returns true or false.

The Greater Than Or Equal To Block
And

Determines if both the first and second inputs are true. If both are true, then returns true; if one or both of the statements are false, this block returns as false.

The And Block
Or

Determines if either the first or second input are true. If at least one is true then returns true; else returns false.

The Or Block
True

Returns as true.

The True Block
False

Returns as false.

The False Block
Pi

Returns the numerical value of pi (3.14159...).

The Pi Block
Random Decimal

A random decimal between 0 and 1.

The Random Decimal Block
Sum

Returns the sum of two inputs.

The Sum Block
Difference

Returns the difference of two inputs.

The Difference Block
Product

Returns the product of two inputs.

The Product Block
Trait
Quotient

Returns the quotient of two inputs.

The Quotient Block
Remainder Of

Returns the remainder of the first input divided by the second input.

The Remainder Of Block
Sin Cos Tan

Compute the mathematical operations of sine, cosine, or tangent and takes as input a value in degrees.

The Sin Cos Tan Block
Arcsin Arccos Arctan

Computes the mathematical operations of arcsine, arccosine, or arctangent and returns a value in degrees.

The Arcsin Arccos Arctan Block
Sqrt

Returns the square root of the input.

The Square Root Block
Log

Returns the log (base 10) of the input.

The Log Block
Ln

Returns the natural log of the input.

The Natural Log Block
Power

Returns the value of the first input raised to the power of the second input.

The Power Block
Assert
Larger Of And

Returns the larger or smaller value of the two inputs.

The Larger Of And Block
Breakpoint
Round To Decimal Place(s)

Returns the rounded value of the first input with a specified number of decimal points.

The Round To Decimal Place(s) Block
Abs

Returns the absolute value of the input.

The Absolute Value Block
Value Of

Returns the value of a selected variable.

The Value Of Block
Right By Degs

right by [_] degs orientates the agent in Spaceland to the right of its original heading by the inputted number of degrees during each Starlogo clock tick.

The Right By Degrees Block
Up

Will move any agent upwards in the “z” direction by the number of steps specified.

The Up Block
Down

Will move any agent downwards in the “z” direction by the number of steps specified.

The Down Block
Face Towards

Turns to face the agent specified.

The Face Towards Block
Teleport To

Instantly moves to the specified coordinate.

The Teleport To Block
Procedure

Defines a grouping of commands to do a particular function. Select “name” and type over it to rename the procedure.

The Procedure Block
Call

Agent calls a defined procedure to follow from the drop down menu.

The Call Block
Parameter

Returns the value of a selected parameter that has been added in the procedure definition.

The Parameter Block
Assert Type of is
Return-Early

Used in a procedure definition to end a procedure early with the option of returning a value.

The Return-Early Block
Type of is
Play Sound

Plays the specified sound.

The Play Sound Block
Sound

Returns the selected sound. You can upload or record your own sounds, or select one from a library of pre-loaded sounds.

The Sound Block
Set to

Sets the value of a previously existing variable selected from the dropdown menu to the value of the input.

The Set To Block
Var is

Creates a variable (a place to store data) in the agent's context with a specified name. You can rename the variable by selecting the “name” text and typing over it. You can also specify what type of variable using the drop down menu. The variable only exists in the stack of code where it is created.

The Var Is Block
My

Returns the value of an agent's trait.

The My Block
Set My To

Sets the selected trait of an agent to the value of the input.

The Set My To Block
Of

Returns the value of a trait belonging to another agent (such as collidee or my parent).

The Of Block
Set Of To
Color

Returns a particular color or a color at random chosen from the drop down menu.

The Color Block
Color RGB

This block will create a color with an amount of red, green, and blue in it as specified by the input values.

The Color RGB Block
Built-In Shape

Returns a particular built-in shape chosen from the drop down menu.

The Built-In Shape Block
Uploaded Shape

Clicking on the dropdown menu will open a page in which you can select an uploaded shape you have used previously or choose to upload a new one.

The Uploaded Shape Block
Glow With Intensity
Stop Glowing
Breed has trait
Create Each Do Nums1.png Create Each Do Nums1.png Create Each Do Nums1.png Create Each Do Nums1.png
Create Each Do NumsEs.png Create Each Do NumsEs.png Create Each Do NumsEs.png Create Each Do NumsEs.png
Delete Agent Nums.png Delete Agent Nums.png Delete Agent Nums.png Delete Agent Nums.png
Delete Agent Nums Es.png Delete Agent Nums Es.png Delete Agent Nums Es.png Delete Agent Nums Es.png
Create Nums Es.png Create Nums Es.png Create Nums Es.png Create Nums Es.png
Create Nums.png Create Nums.png Create Nums.png Create Nums.png
Count Within Steps Nums.png Count Within Steps Nums.png Count Within Steps Nums.png Count Within Steps Nums.png
Count Within Steps Nums Es.png Count Within Steps Nums Es.png Count Within Steps Nums Es.png Count Within Steps Nums Es.png
Count Within Steps With.png Count Within Steps With.png Count Within Steps With.png Count Within Steps With.png
Count Within Steps With Es.png Count Within Steps With Es.png Count Within Steps With Es.png Count Within Steps With Es.png
Nearest Within Steps.png Nearest Within Steps.png Nearest Within Steps.png Nearest Within Steps.png
Nearest Within Steps Es.png Nearest Within Steps Es.png Nearest Within Steps Es.png Nearest Within Steps Es.png
Nearest Within Steps With Eq.png Nearest Within Steps With Eq.png Nearest Within Steps With Eq.png Nearest Within Steps With Eq.png
Nearest Within Steps With Eq Es.png Nearest Within Steps With Eq Es.png Nearest Within Steps With Eq Es.png Nearest Within Steps With Eq Es.png
On Collision With Do Nums.png On Collision With Do Nums.png On Collision With Do Nums.png On Collision With Do Nums.png
On Collision With Do Nums Es.png On Collision With Do Nums Es.png On Collision With Do Nums Es.png On Collision With Do Nums Es.png
Set World To Nums.png Set World To Nums.png Set World To Nums.png Set World To Nums.png
Stamp Nums.png Stamp Nums.png Stamp Nums.png Stamp Nums.png
Stamp Grid Nums.png Stamp Grid Nums.png Stamp Grid Nums.png Stamp Grid Nums.png
Pen Nums.png Pen Nums.png Pen Nums.png Pen Nums.png
Set Clock To Nums.png Set Clock To Nums.png Set Clock To Nums.png Set Clock To Nums.png
World Trait Nums.png World Trait Nums.png World Trait Nums.png World Trait Nums.png
Set World To Nums Es.png Set World To Nums Es.png Set World To Nums Es.png Set World To Nums Es.png
Stamp Nums Es.png Stamp Nums Es.png Stamp Nums Es.png Stamp Nums Es.png
Stamp Grid Nums Es.png Stamp Grid Nums Es.png Stamp Grid Nums Es.png Stamp Grid Nums Es.png
World Trait Nums Es.png World Trait Nums Es.png World Trait Nums Es.png World Trait Nums Es.png
When Pushed Nums.png When Pushed Nums.png When Pushed Nums.png When Pushed Nums.png
While Toggled Nums.png While Toggled Nums.png While Toggled Nums.png While Toggled Nums.png
Hide Nums.png Hide Nums.png Hide Nums.png Hide Nums.png
Show Nums.png Show Nums.png Show Nums.png Show Nums.png
Set DataBox To Nums.png Set DataBox To Nums.png Set DataBox To Nums.png Set DataBox To Nums.png
DataBox Nums.png DataBox Nums.png DataBox Nums.png DataBox Nums.png
SetLabel To Nums.png SetLabel To Nums.png SetLabel To Nums.png SetLabel To Nums.png
Label Nums.png Label Nums.png Label Nums.png Label Nums.png
Slider Value.png Slider Value.png Slider Value.png Slider Value.png
Add DataTo LineGraph.png Add DataTo LineGraph.png Add DataTo LineGraph.png Add DataTo LineGraph.png
Clear LineGraph Nums.png Clear LineGraph Nums.png Clear LineGraph Nums.png Clear LineGraph Nums.png
Key Held Nums.png Key Held Nums.png Key Held Nums.png Key Held Nums.png
Key Typed Nums.png Key Typed Nums.png Key Typed Nums.png Key Typed Nums.png
If Nums.png If Nums.png If Nums.png If Nums.png
Forward Nums.png Forward Nums.png Forward Nums.png Forward Nums.png
Backward Nums.png Backward Nums.png Backward Nums.png Backward Nums.png
Random To Nums.png Random To Nums.png Random To Nums.png Random To Nums.png
Lapiz Nums.png Lapiz Nums.png Lapiz Nums.png Lapiz Nums.png
Set Clock To Nums Es.png Set Clock To Nums Es.png Set Clock To Nums Es.png Set Clock To Nums Es.png
Al Dar Clic Es.png Al Dar Clic Es.png Al Dar Clic Es.png Al Dar Clic Es.png
Mientras está presionado Es.png Mientras está presionado Es.png Mientras está presionado Es.png Mientras está presionado Es.png
Ocultar Es.png Ocultar Es.png Ocultar Es.png Ocultar Es.png
Ocultar Num.png Ocultar Num.png Ocultar Num.png Ocultar Num.png
Mostrar Num.png Mostrar Num.png Mostrar Num.png Mostrar Num.png
Setear caja de datos Num.png Setear caja de datos Num.png Setear caja de datos Num.png Setear caja de datos Num.png
Caja de datos Num.png Caja de datos Num.png Caja de datos Num.png Caja de datos Num.png
Setear etiqueta a Num.png Setear etiqueta a Num.png Setear etiqueta a Num.png Setear etiqueta a Num.png
Etiqueta a Num.png Etiqueta a Num.png Etiqueta a Num.png Etiqueta a Num.png
Valor deslizador.png Valor deslizador.png Valor deslizador.png Valor deslizador.png
Agregar datos.png Agregar datos.png Agregar datos.png Agregar datos.png
Si Es.png Si Es.png Si Es.png Si Es.png
Aleatorio Es.png Aleatorio Es.png Aleatorio Es.png Aleatorio Es.png
Aleatorio Nums Es.png Aleatorio Nums Es.png Aleatorio Nums Es.png Aleatorio Nums Es.png
Avanzar Nums Es.png Avanzar Nums Es.png Avanzar Nums Es.png Avanzar Nums Es.png
Avanzar Es.png Avanzar Es.png Avanzar Es.png Avanzar Es.png
Retroceder Es.png Retroceder Es.png Retroceder Es.png Retroceder Es.png
Retroceder Nums Es.png Retroceder Nums Es.png Retroceder Nums Es.png Retroceder Nums Es.png
CED Nums Es.png CED Nums Es.png CED Nums Es.png CED Nums Es.png
CED Nums ES.png CED Nums ES.png CED Nums ES.png CED Nums ES.png
Set World Glow To
List
Call.png
Call (disambiguation)
Call (returns)

Calls a procedure that returns a value.

The Call (returns) Block
Call (returns).png
Print to JS (disambiguation)
The Print to JS (value) Block

The Print to JS (condition) Block
Print to JS (value)
The Print to JS (value) Block
Print to JS (condition)
The Print to JS (condition) Block
Print to JS (value).png
Print to JS (condition).png
Toggle to for block.png Toggle to for block.png Toggle to for block.png Toggle to for block.png
If else.png If else.png If else.png If else.png
While.png While.png While.png While.png
With chance.png With chance.png With chance.png With chance.png
Repeat times.png Repeat times.png Repeat times.png Repeat times.png
Yield.png Yield.png Yield.png Yield.png
Equals.png Equals.png Equals.png Equals.png
Not.png Not.png Not.png Not.png
Not equals.png Not equals.png Not equals.png Not equals.png
Less than.png Less than.png Less than.png Less than.png
Greater than.png Greater than.png Greater than.png Greater than.png
Less than or equal to.png Less than or equal to.png Less than or equal to.png Less than or equal to.png
Greater than or equal to.png Greater than or equal to.png Greater than or equal to.png Greater than or equal to.png
And.png And.png And.png And.png
Or.png Or.png Or.png Or.png
True.png True.png True.png True.png
False.png False.png False.png False.png
Pi.png Pi.png Pi.png Pi.png
Random decimal.png Random decimal.png Random decimal.png Random decimal.png
Sum.png Sum.png Sum.png Sum.png
Difference.png Difference.png Difference.png Difference.png
Product.png Product.png Product.png Product.png
Quotient.png Quotient.png Quotient.png Quotient.png
Remainder of.png Remainder of.png Remainder of.png Remainder of.png
Sin cos tan.png Sin cos tan.png Sin cos tan.png Sin cos tan.png
Arcsin arccos arctan.png Arcsin arccos arctan.png Arcsin arccos arctan.png Arcsin arccos arctan.png
Sqrt.png Sqrt.png Sqrt.png Sqrt.png
Log.png Log.png Log.png Log.png
Ln.png Ln.png Ln.png Ln.png
Power.png Power.png Power.png Power.png
Larger of and.png Larger of and.png Larger of and.png Larger of and.png
Round to decimal place(s).png Round to decimal place(s).png Round to decimal place(s).png Round to decimal place(s).png
Abs.png Abs.png Abs.png Abs.png
Right by degs.png Right by degs.png Right by degs.png Right by degs.png
Up.png Up.png Up.png Up.png
Down.png Down.png Down.png Down.png
Face towards.png Face towards.png Face towards.png Face towards.png
Teleport to.png Teleport to.png Teleport to.png Teleport to.png
Parameter.png Parameter.png Parameter.png Parameter.png
Return-early.png Return-early.png Return-early.png Return-early.png
Play sound.png Play sound.png Play sound.png Play sound.png
My.png My.png My.png My.png
Of.png Of.png Of.png Of.png
Set my to.png Set my to.png Set my to.png Set my to.png
Color.png Color.png Color.png Color.png
Color rgb.png Color rgb.png Color rgb.png Color rgb.png
Built-in shape.png Built-in shape.png Built-in shape.png Built-in shape.png
Uploaded shape.png Uploaded shape.png Uploaded shape.png Uploaded shape.png
Value of.png Value of.png Value of.png Value of.png
Set to.png Set to.png Set to.png Set to.png
Var is.png Var is.png Var is.png Var is.png
Create example.png Create example.png Create example.png Create example.png
Create each do example.png Create each do example.png Create each do example.png Create each do example.png
Delete example.png Delete example.png Delete example.png Delete example.png
Scatter everyone example.png Scatter everyone example.png Scatter everyone example.png Scatter everyone example.png
Scatter example.gif Scatter example.gif Scatter example.gif Scatter example.gif
Collidee example.gif Collidee example.gif Collidee example.gif Collidee example.gif
Collidee example code.png Collidee example code.png Collidee example code.png Collidee example code.png
Count within steps example.png Count within steps example.png Count within steps example.png Count within steps example.png
Count within steps with example.gif Count within steps with example.gif Count within steps with example.gif Count within steps with example.gif
Count within steps with example.png Count within steps with example.png Count within steps with example.png Count within steps with example.png
Nearest within steps with example.gif Nearest within steps with example.gif Nearest within steps with example.gif Nearest within steps with example.gif
Nearest within steps with example.png Nearest within steps with example.png Nearest within steps with example.png Nearest within steps with example.png
Clock example.png Clock example.png Clock example.png Clock example.png
Pen example.gif Pen example.gif Pen example.gif Pen example.gif
Pen example.png Pen example.png Pen example.png Pen example.png
Set clock to example.gif Set clock to example.gif Set clock to example.gif Set clock to example.gif
Set world to example.png Set world to example.png Set world to example.png Set world to example.png
Stamp example.png Stamp example.png Stamp example.png Stamp example.png
The world example.gif The world example.gif The world example.gif The world example.gif
The world example.png The world example.png The world example.png The world example.png
Add data to line graph example.png Add data to line graph example.png Add data to line graph example.png Add data to line graph example.png
Hide example.gif Hide example.gif Hide example.gif Hide example.gif
Hide example.png Hide example.png Hide example.png Hide example.png
Set label to example.gif Set label to example.gif Set label to example.gif Set label to example.gif
Set label to example.png Set label to example.png Set label to example.png Set label to example.png
Show example.png Show example.png Show example.png Show example.png
Toggle to for example.png Toggle to for example.png Toggle to for example.png Toggle to for example.png
When pushed example.gif When pushed example.gif When pushed example.gif When pushed example.gif
When pushed example.png When pushed example.png When pushed example.png When pushed example.png
While toggled example.gif While toggled example.gif While toggled example.gif While toggled example.gif
While toggled example.png While toggled example.png While toggled example.png While toggled example.png
Key held example.gif Key held example.gif Key held example.gif Key held example.gif
And example.png And example.png And example.png And example.png
Equals example.png Equals example.png Equals example.png Equals example.png
If else example.gif If else example.gif If else example.gif If else example.gif
If else example.png If else example.png If else example.png If else example.png
Less than or equal to example.png Less than or equal to example.png Less than or equal to example.png Less than or equal to example.png
Not example.png Not example.png Not example.png Not example.png
Not equals example.png Not equals example.png Not equals example.png Not equals example.png
Repeat times example.gif Repeat times example.gif Repeat times example.gif Repeat times example.gif
With chance example.gif With chance example.gif With chance example.gif With chance example.gif
Yield example.png Yield example.png Yield example.png Yield example.png
Abs example.png Abs example.png Abs example.png Abs example.png
Difference example.gif Difference example.gif Difference example.gif Difference example.gif
Larger of and example.png Larger of and example.png Larger of and example.png Larger of and example.png
Ln example.png Ln example.png Ln example.png Ln example.png
Pi example.gif Pi example.gif Pi example.gif Pi example.gif
Pi example.png Pi example.png Pi example.png Pi example.png
Quotient example.png Quotient example.png Quotient example.png Quotient example.png
Random decimal example.gif Random decimal example.gif Random decimal example.gif Random decimal example.gif
Remainder of example.gif Remainder of example.gif Remainder of example.gif Remainder of example.gif
Round to decimal place(s) example.png Round to decimal place(s) example.png Round to decimal place(s) example.png Round to decimal place(s) example.png
Sin cos tan example.gif Sin cos tan example.gif Sin cos tan example.gif Sin cos tan example.gif
Sum example.gif Sum example.gif Sum example.gif Sum example.gif
Sum example.png Sum example.png Sum example.png Sum example.png
Backwards example.gif Backwards example.gif Backwards example.gif Backwards example.gif
Face towards example.png Face towards example.png Face towards example.png Face towards example.png
Up example.png Up example.png Up example.png Up example.png
Call example.gif Call example.gif Call example.gif Call example.gif
Call example.png Call example.png Call example.png Call example.png
Call (returns) example.gif Call (returns) example.gif Call (returns) example.gif Call (returns) example.gif
Parameter example.gif Parameter example.gif Parameter example.gif Parameter example.gif
Procedure example.png Procedure example.png Procedure example.png Procedure example.png
Procedure.png Procedure.png Procedure.png Procedure.png
Play sound example.png Play sound example.png Play sound example.png Play sound example.png
Built-in shape example.png Built-in shape example.png Built-in shape example.png Built-in shape example.png
Color rgb example.gif Color rgb example.gif Color rgb example.gif Color rgb example.gif
Set my to example.gif Set my to example.gif Set my to example.gif Set my to example.gif
Value of example.png Value of example.png Value of example.png Value of example.png
Delete agent example.gif Delete agent example.gif Delete agent example.gif Delete agent example.gif
Delete agent example.png Delete agent example.png Delete agent example.png Delete agent example.png
Me example.gif Me example.gif Me example.gif Me example.gif
Me example.png Me example.png Me example.png Me example.png
My parent example.png My parent example.png My parent example.png My parent example.png
My parent example.gif My parent example.gif My parent example.gif My parent example.gif
Scatter everyone example.gif Scatter everyone example.gif Scatter everyone example.gif Scatter everyone example.gif
Take camera example.png Take camera example.png Take camera example.png Take camera example.png
Take camera example.gif Take camera example.gif Take camera example.gif Take camera example.gif
Create each do example.gif Create each do example.gif Create each do example.gif Create each do example.gif
Delete everyone example.gif Delete everyone example.gif Delete everyone example.gif Delete everyone example.gif
Nearest within steps example.gif Nearest within steps example.gif Nearest within steps example.gif Nearest within steps example.gif
On collision with do example.png On collision with do example.png On collision with do example.png On collision with do example.png
Clear terrain example.png Clear terrain example.png Clear terrain example.png Clear terrain example.png
Clear terrain example.gif Clear terrain example.gif Clear terrain example.gif Clear terrain example.gif
Stamp grid example.png Stamp grid example.png Stamp grid example.png Stamp grid example.png
World trait example.png World trait example.png World trait example.png World trait example.png
Set data box to example.png Set data box to example.png Set data box to example.png Set data box to example.png
Label example.png Label example.png Label example.png Label example.png
Slider value example.png Slider value example.png Slider value example.png Slider value example.png
Clear line graph example.png Clear line graph example.png Clear line graph example.png Clear line graph example.png
Toggle to for example.gif Toggle to for example.gif Toggle to for example.gif Toggle to for example.gif
Key held example.png Key held example.png Key held example.png Key held example.png
If example.png If example.png If example.png If example.png
While example.png While example.png While example.png While example.png
With chance example.png With chance example.png With chance example.png With chance example.png
Not equals example.gif Not equals example.gif Not equals example.gif Not equals example.gif
Less than example.png Less than example.png Less than example.png Less than example.png
Greater than example.png Greater than example.png Greater than example.png Greater than example.png
Or example.png Or example.png Or example.png Or example.png
Random decimal example.png Random decimal example.png Random decimal example.png Random decimal example.png
Difference example.png Difference example.png Difference example.png Difference example.png
Remainder of example.png Remainder of example.png Remainder of example.png Remainder of example.png
Sin cos tan example.png Sin cos tan example.png Sin cos tan example.png Sin cos tan example.png
Arcsin arccos arctan example.png Arcsin arccos arctan example.png Arcsin arccos arctan example.png Arcsin arccos arctan example.png
Arcsin arccos arctan example.gif Arcsin arccos arctan example.gif Arcsin arccos arctan example.gif Arcsin arccos arctan example.gif
Sqrt example.png Sqrt example.png Sqrt example.png Sqrt example.png
Log example.png Log example.png Log example.png Log example.png
Round to decimal place(s) example.gif Round to decimal place(s) example.gif Round to decimal place(s) example.gif Round to decimal place(s) example.gif
Abs example.gif Abs example.gif Abs example.gif Abs example.gif
Backwards example.png Backwards example.png Backwards example.png Backwards example.png
Up example.gif Up example.gif Up example.gif Up example.gif
Teleport to example.png Teleport to example.png Teleport to example.png Teleport to example.png
Parameter example.png Parameter example.png Parameter example.png Parameter example.png
Call (returns) example.png Call (returns) example.png Call (returns) example.png Call (returns) example.png
Set my to example.png Set my to example.png Set my to example.png Set my to example.png
Color example.png Color example.png Color example.png Color example.png
Color rgb example.png Color rgb example.png Color rgb example.png Color rgb example.png
Set to example.gif Set to example.gif Set to example.gif Set to example.gif
Set to example.png Set to example.png Set to example.png Set to example.png
Examples