Catching Flies
Video Walkthrough
Activity Description
You will create a simulation in which a Frog moves around and eats Flies that are whizzing by. There are also several extensions to: make the Frog grow each time it eats a fly, create a widget that keeps track of how many Flies the Frog has eaten, allow the user to control the movement, and more.
Learning Objectives
- Explain the difference between placing blocks within the “do” portion of a “create___do” block and outside of it
- Explain what agent traits are and how to change these
- Describe how agents interact with each other
- Create a new breed
- Toggle Edit Widgets mode