Template:Block Glossary Category
[[{{{1}}}]]
Block | Name | Usage | Image |
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Main Page | |||
Common.css | |||
Key Held? | [▼] key held?
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Ll | |||
Create | create [_] [▼](s)
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On Collision With Do | on collision with [▼] do
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Create Each Do | create [_] [▼](s) each do
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Orientation | |||
Catching Flies | |||
Change Background Color | |||
5wemote.png | |||
Resources | |||
Keyboard | |||
Extension DPL | |||
Pages using DynamicPageList parser function | |||
Create block.png | ![]() |
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Engine | |||
Sidebar | |||
Delete | delete
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List Blocks From Drawer | |||
BlockDragging.gif | |||
BlockDragging640.gif | |||
Random League of Legends Content.webm | |||
Webm test 2.webm | |||
Carousel content | |||
FireballTurtle.png | |||
Logocurve.png | |||
Scrape Usage | |||
Scrape Usage.dpl | |||
Key Held Block.png | |||
Block Glossary | |||
Create Block.png | |||
Create Each Do.png | |||
Delete Block.png | |||
Delete Everyone Block.png | |||
Delete Everyone | delete everyone
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Block dragging hi-res.gif | |||
Scatter | scatter
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Delete Agent.png | |||
Delete Agent | delete agent [_]
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Clear Terrain Block.png | |||
Clear Terrain | clear terrain
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Scatter.png | |||
ScatterEveryone | ScatterEveryone | ScatterEveryone | ScatterEveryone |
Scatter Everyone.png | |||
Scatter Everyone | scatter everyone
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Note: if this block is used in an breed tab where more than one agent of that breed exists, each individual agent of this breed will scatter everyone once. For example, if there are five agents of the breed, everyone will be scattered 5 times as each individual agent runs the code. |
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ClearTerrainBlock | |||
Take Camera | take camera
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can be useful for implementing interactive games from the first-person perspective. |
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Take Camera.png | |||
Block | |||
Me | me
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Me.png | |||
My Parent | my parent
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My Parent.png | |||
Block Template Test | |||
On Collision With Do Block.png | |||
Collidee Block.png | |||
Collidee | collidee
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About | |||
Forward Block.png | |||
Forward | forward [_]
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Set World To Block.png | |||
Set World To | set world [▼] to [_]
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When Pushed Block.png | |||
When Pushed | when [▼] pushed
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Note: It is useful to use the ‘when pushed’ with a push button widget when you want to execute a code segment once. |
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Backwards.png | |||
Backwards | backwards [_]
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Agent | |||
Left By Degs.png | |||
Left By Degs | left by [_] degs
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Random To.png | |||
Random To | random [_] to [_]
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Count Within Steps.png | |||
Count Within Steps | count [▼] within [_] steps
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If.png | |||
Many agents.gif | |||
If | if [_]
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Top Interface.png | |||
Bottom Interface.png | |||
Interface | |||
Water simulation.gif | |||
Many fish.gif | |||
Fish competition.gif | |||
Water simulation 2.gif | |||
Play Sound.png | |||
Sound.png | |||
Count within steps with equal.png | |||
Nearest within steps.png | |||
Count Within Steps With = | count [▼] within [_] steps with [▼] = [_]
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Nearest Within Steps | nearest [▼] within [_] steps
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Nearest Within Steps With = | nearest [▼] within [_] steps with [▼] = [_]
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Nearest within steps with =.png | |||
Stamp | stamp [_]
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Stamp.png | |||
Stamp Grid | stamp grid [_]
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Stamp grid.png | |||
Pen | pen [▼]
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Pen .png | |||
Terrain Color | terrain color
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Terrain color.png | |||
Clock | clock
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Clock.png | |||
Set Clock To | set clock to [_]
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Set clock to.png | |||
World Trait | world trait: [▼]
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World trait.png | |||
The World | The World
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The world.png | |||
While Toggled | while [▼] toggled
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Note: It is useful to use the ‘while toggled’ block with the toggle button widget if you want the code to execute multiple times until the widget is toggled off. |
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While toggled.png | |||
Hide | hide [▼]
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Hide.png | |||
Show | show [▼]
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Show.png | |||
Set Data Box To | set [▼] data box to [_]
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Set data box to.png | |||
Data Box | [▼] data box
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Note: You should use data boxes for numerical values and labels for textual values. One advantage of using a data box is that you can title it. |
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Data box.png | |||
Set Label To | set [▼] label to [_]
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Set label to.png | |||
Label | [▼] label
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Label.png | |||
Slider Value | [▼] slider value
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Slider value.png | |||
Add Data To Line Graph | Add data to line graph [▼] for [▼] x-axis: [_] y-axis: [_]
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Add data to line graph.png | |||
Updates and Announcements | |||
Clear Line Graph | clear line graph [▼]
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Clear line graph.png | |||
Key typed? | [▼] key typed?
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Key typed.png | |||
Test test.png | |||
Recursos | |||
EliminarTodos.png | ![]() |
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EliminarAgente.png | ![]() |
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Dispersar.png | ![]() |
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DispersarTodos.png | ![]() |
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LlevarCámara.png | ![]() |
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MiPadre.png | ![]() |
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Mi.png | ![]() |
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Crear.png | ![]() |
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CreateEachDo.png | ![]() |
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Contardentrodelospasoscono.png | ![]() |
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Contaradistancia.png | ![]() |
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Alcolisionarconhacer.png | ![]() |
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Colisionado.png | ![]() |
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Máscercanodentrodepasoscon=.png | ![]() |
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Máscercanodentrodepasos.png | ![]() |
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LimpiarTerreno.png | ![]() |
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Setearmundoen.png | ![]() |
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Estampar.png | ![]() |
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EstamparGrilla.png | ![]() |
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Lápiz.png | ![]() |
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ColorTerreno.png | ![]() |
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Reloj.png | ![]() |
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SetearReloja.png | ![]() |
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RasgodelMundo.png | ![]() |
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ElMundo.png | ![]() |
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Aldarclicen.png | ![]() |
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Mientrasestápresionado.png | ![]() |
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Ocultar.png | ![]() |
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Mostrar.png | ![]() |
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Setearcajadedatos.png | ![]() |
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Cajadedatos.png | ![]() |
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List Blocks From Drawer Language | |||
Find Page Title | |||
Reset Terrain Heights | |||
Terrain Height | |||
Get Patch | |||
Dig | |||
Build | |||
Set Patch To | |||
Interpolate | |||
World Glow Amount | |||
Yank Wide | |||
Stomp Wide | |||
Yank Grid | |||
Stomp Grid | |||
Set Directional Light Intensity | |||
Set Directional Light Color | |||
Set Directional Light | |||
Engine Tick Rate | |||
Toggle To For | |||
Insert Into List At Index | |||
Splice List Into List At Index | |||
Remove Item Number From | |||
Item Number In | |||
Index Of In | |||
Contains | |||
Length Of | |||
If Else | |||
While | |||
With % Chance | |||
Repeat Times | |||
Yield | |||
Equals | |||
Not |
Negates the input. So, if the expression evaluates to true, then returns false. If the expression evaluates to false, then returns true. |
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Not Equals |
Determines whether the two inputs are unequal and returns true or false. |
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Less Than |
Determines if the first input is less than the second input and returns true or false. |
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Greater Than |
Determines if the first input is greater than the second input and returns true or false |
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Less Than Or Equal To |
Determines if the first input is less than or equal to the second input and returns true or false. |
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Greater Than Or Equal To |
Determines if the first input is greater than or equal to the second input and returns true or false. |
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And |
Determines if both the first and second inputs are true. If both are true, then returns true; if one or both of the statements are false, this block returns as false. |
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Or |
Determines if either the first or second input are true. If at least one is true then returns true; else returns false. |
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True |
Returns as true. |
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False |
Returns as false. |
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Pi |
Returns the numerical value of pi (3.14159...). |
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Random Decimal |
A random decimal between 0 and 1. |
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Sum |
Returns the sum of two inputs. |
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Difference |
Returns the difference of two inputs. |
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Product |
Returns the product of two inputs. |
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Trait | |||
Quotient |
Returns the quotient of two inputs. |
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Remainder Of |
Returns the remainder of the first input divided by the second input. |
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Sin Cos Tan |
Compute the mathematical operations of sine, cosine, or tangent and takes as input a value in degrees. |
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Arcsin Arccos Arctan |
Computes the mathematical operations of arcsine, arccosine, or arctangent and returns a value in degrees. |
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Sqrt |
Returns the square root of the input. |
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Log |
Returns the log (base 10) of the input. |
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Ln |
Returns the natural log of the input. |
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Power |
Returns the value of the first input raised to the power of the second input. |
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Assert | |||
Larger Of And |
Returns the larger or smaller value of the two inputs. |
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Breakpoint | |||
Round To Decimal Place(s) |
Returns the rounded value of the first input with a specified number of decimal points. |
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Abs |
Returns the absolute value of the input. |
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Value Of |
Returns the value of a selected variable. |
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Right By Degs |
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Up |
Will move any agent upwards in the “z” direction by the number of steps specified. |
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Down |
Will move any agent downwards in the “z” direction by the number of steps specified. |
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Face Towards |
Turns to face the agent specified. |
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Teleport To |
Instantly moves to the specified coordinate. |
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Procedure |
Defines a grouping of commands to do a particular function. Select “name” and type over it to rename the procedure. |
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Call |
Agent calls a defined procedure to follow from the drop down menu. |
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Parameter |
Returns the value of a selected parameter that has been added in the procedure definition. |
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Assert Type of is | |||
Return-Early |
Used in a procedure definition to end a procedure early with the option of returning a value. |
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Type of is | |||
Play Sound |
Plays the specified sound. |
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Sound |
Returns the selected sound. You can upload or record your own sounds, or select one from a library of pre-loaded sounds. |
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Set to |
Sets the value of a previously existing variable selected from the dropdown menu to the value of the input. |
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Var is |
Creates a variable (a place to store data) in the agent's context with a specified name. You can rename the variable by selecting the “name” text and typing over it. You can also specify what type of variable using the drop down menu. The variable only exists in the stack of code where it is created. |
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My |
Returns the value of an agent's trait. |
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Set My To |
Sets the selected trait of an agent to the value of the input. |
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Of |
Returns the value of a trait belonging to another agent (such as collidee or my parent). |
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Set Of To | |||
Color |
Returns a particular color or a color at random chosen from the drop down menu. |
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Color RGB |
This block will create a color with an amount of red, green, and blue in it as specified by the input values. |
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Built-In Shape |
Returns a particular built-in shape chosen from the drop down menu. |
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Uploaded Shape |
Clicking on the dropdown menu will open a page in which you can select an uploaded shape you have used previously or choose to upload a new one. |
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Glow With Intensity | |||
Stop Glowing | |||
Breed has trait | |||
Create Each Do Nums1.png | ![]() |
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Create Each Do NumsEs.png | ![]() |
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Delete Agent Nums.png | ![]() |
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Delete Agent Nums Es.png | ![]() |
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Create Nums Es.png | ![]() |
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Create Nums.png | ![]() |
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Count Within Steps Nums.png | ![]() |
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Count Within Steps Nums Es.png | ![]() |
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Count Within Steps With.png | ![]() |
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Count Within Steps With Es.png | ![]() |
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Nearest Within Steps.png | ![]() |
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Nearest Within Steps Es.png | ![]() |
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Nearest Within Steps With Eq.png | ![]() |
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Nearest Within Steps With Eq Es.png | ![]() |
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On Collision With Do Nums.png | ![]() |
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On Collision With Do Nums Es.png | ![]() |
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Set World To Nums.png | ![]() |
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Stamp Nums.png | ![]() |
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Stamp Grid Nums.png | ![]() |
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Pen Nums.png | ![]() |
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Set Clock To Nums.png | ![]() |
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World Trait Nums.png | ![]() |
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Set World To Nums Es.png | ![]() |
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Stamp Nums Es.png | ![]() |
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Stamp Grid Nums Es.png | ![]() |
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World Trait Nums Es.png | ![]() |
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When Pushed Nums.png | ![]() |
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While Toggled Nums.png | ![]() |
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Hide Nums.png | ![]() |
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Show Nums.png | ![]() |
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Set DataBox To Nums.png | ![]() |
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DataBox Nums.png | ![]() |
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SetLabel To Nums.png | ![]() |
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Label Nums.png | ![]() |
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Slider Value.png | ![]() |
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Add DataTo LineGraph.png | ![]() |
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Clear LineGraph Nums.png | ![]() |
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Key Held Nums.png | ![]() |
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Key Typed Nums.png | ![]() |
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If Nums.png | ![]() |
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Forward Nums.png | ![]() |
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Backward Nums.png | ![]() |
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Random To Nums.png | ![]() |
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Lapiz Nums.png | ![]() |
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Set Clock To Nums Es.png | ![]() |
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Al Dar Clic Es.png | ![]() |
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Mientras está presionado Es.png | ![]() |
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Ocultar Es.png | ![]() |
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Ocultar Num.png | ![]() |
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Mostrar Num.png | ![]() |
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Setear caja de datos Num.png | ![]() |
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Caja de datos Num.png | ![]() |
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Setear etiqueta a Num.png | ![]() |
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Etiqueta a Num.png | ![]() |
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Valor deslizador.png | ![]() |
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Agregar datos.png | ![]() |
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Si Es.png | ![]() |
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Aleatorio Es.png | ![]() |
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Aleatorio Nums Es.png | ![]() |
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Avanzar Nums Es.png | ![]() |
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Avanzar Es.png | ![]() |
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Retroceder Es.png | ![]() |
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Retroceder Nums Es.png | ![]() |
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CED Nums Es.png | ![]() |
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CED Nums ES.png | ![]() |
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Set World Glow To | |||
List | |||
Call.png | |||
Call (disambiguation) | |||
Call (returns) |
Calls a procedure that returns a value. |
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Call (returns).png | |||
Print to JS (disambiguation) | |||
Print to JS (value) | |||
Print to JS (condition) | |||
Print to JS (value).png | |||
Print to JS (condition).png | |||
Toggle to for block.png | ![]() |
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If else.png | ![]() |
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While.png | ![]() |
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With chance.png | ![]() |
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Repeat times.png | ![]() |
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Yield.png | ![]() |
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Equals.png | ![]() |
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Not.png | ![]() |
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Not equals.png | ![]() |
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Less than.png | ![]() |
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Greater than.png | ![]() |
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Less than or equal to.png | ![]() |
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Greater than or equal to.png | ![]() |
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And.png | ![]() |
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Or.png | ![]() |
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True.png | ![]() |
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False.png | ![]() |
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Pi.png | ![]() |
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Random decimal.png | ![]() |
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Sum.png | ![]() |
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Difference.png | ![]() |
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Product.png | ![]() |
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Quotient.png | ![]() |
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Remainder of.png | ![]() |
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Sin cos tan.png | ![]() |
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Arcsin arccos arctan.png | ![]() |
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Sqrt.png | ![]() |
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Log.png | ![]() |
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Ln.png | ![]() |
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Power.png | ![]() |
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Larger of and.png | ![]() |
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Round to decimal place(s).png | ![]() |
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Abs.png | ![]() |
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Right by degs.png | ![]() |
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Up.png | ![]() |
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Down.png | ![]() |
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Face towards.png | ![]() |
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Teleport to.png | ![]() |
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Parameter.png | ![]() |
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Return-early.png | ![]() |
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Play sound.png | ![]() |
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My.png | ![]() |
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Of.png | ![]() |
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Set my to.png | ![]() |
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Color.png | ![]() |
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Color rgb.png | ![]() |
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Built-in shape.png | ![]() |
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Uploaded shape.png | ![]() |
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Value of.png | ![]() |
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Set to.png | ![]() |
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Var is.png | ![]() |
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Create example.png | ![]() |
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Create each do example.png | ![]() |
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Delete example.png | ![]() |
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Scatter everyone example.png | ![]() |
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Scatter example.gif | ![]() |
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Collidee example.gif | ![]() |
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Collidee example code.png | ![]() |
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Count within steps example.png | ![]() |
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Count within steps with example.gif | ![]() |
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Count within steps with example.png | ![]() |
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Nearest within steps with example.gif | ![]() |
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Nearest within steps with example.png | ![]() |
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Clock example.png | ![]() |
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Pen example.gif | ![]() |
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Pen example.png | ![]() |
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Set clock to example.gif | ![]() |
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Set world to example.png | ![]() |
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Stamp example.png | ![]() |
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The world example.gif | ![]() |
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The world example.png | ![]() |
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Add data to line graph example.png | ![]() |
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Hide example.gif | ![]() |
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Hide example.png | ![]() |
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Set label to example.gif | ![]() |
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Set label to example.png | ![]() |
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Show example.png | ![]() |
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Toggle to for example.png | ![]() |
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When pushed example.gif | ![]() |
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When pushed example.png | ![]() |
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While toggled example.gif | ![]() |
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While toggled example.png | ![]() |
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Key held example.gif | ![]() |
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And example.png | ![]() |
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Equals example.png | ![]() |
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If else example.gif | ![]() |
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If else example.png | ![]() |
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Less than or equal to example.png | ![]() |
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Not example.png | ![]() |
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Not equals example.png | ![]() |
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Repeat times example.gif | ![]() |
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With chance example.gif | ![]() |
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Yield example.png | ![]() |
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Abs example.png | ![]() |
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Difference example.gif | ![]() |
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Larger of and example.png | ![]() |
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Ln example.png | ![]() |
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Pi example.gif | ![]() |
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Pi example.png | ![]() |
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Quotient example.png | ![]() |
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Random decimal example.gif | ![]() |
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Remainder of example.gif | ![]() |
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Round to decimal place(s) example.png | ![]() |
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Sin cos tan example.gif | ![]() |
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Sum example.gif | ![]() |
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Sum example.png | ![]() |
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Backwards example.gif | ![]() |
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Face towards example.png | ![]() |
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Up example.png | ![]() |
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Call example.gif | ![]() |
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Call example.png | ![]() |
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Call (returns) example.gif | ![]() |
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Parameter example.gif | ![]() |
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Procedure example.png | ![]() |
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Procedure.png | ![]() |
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Play sound example.png | ![]() |
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Built-in shape example.png | ![]() |
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Color rgb example.gif | ![]() |
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Set my to example.gif | ![]() |
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Value of example.png | ![]() |
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Delete agent example.gif | ![]() |
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Delete agent example.png | ![]() |
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Me example.gif | ![]() |
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Me example.png | ![]() |
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My parent example.png | ![]() |
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My parent example.gif | ![]() |
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Scatter everyone example.gif | ![]() |
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Take camera example.png | ![]() |
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Take camera example.gif | ![]() |
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Create each do example.gif | ![]() |
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Delete everyone example.gif | ![]() |
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Nearest within steps example.gif | ![]() |
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On collision with do example.png | ![]() |
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Clear terrain example.png | ![]() |
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Clear terrain example.gif | ![]() |
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Stamp grid example.png | ![]() |
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World trait example.png | ![]() |
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Set data box to example.png | ![]() |
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Label example.png | ![]() |
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Slider value example.png | ![]() |
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Clear line graph example.png | ![]() |
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Toggle to for example.gif | ![]() |
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Key held example.png | ![]() |
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If example.png | ![]() |
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While example.png | ![]() |
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With chance example.png | ![]() |
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Not equals example.gif | ![]() |
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Less than example.png | ![]() |
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Greater than example.png | ![]() |
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Or example.png | ![]() |
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Random decimal example.png | ![]() |
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Difference example.png | ![]() |
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Remainder of example.png | ![]() |
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Sin cos tan example.png | ![]() |
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Arcsin arccos arctan example.png | ![]() |
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Arcsin arccos arctan example.gif | ![]() |
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Sqrt example.png | ![]() |
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Log example.png | ![]() |
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Round to decimal place(s) example.gif | ![]() |
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Abs example.gif | ![]() |
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Backwards example.png | ![]() |
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Up example.gif | ![]() |
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Teleport to example.png | ![]() |
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Parameter example.png | ![]() |
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Call (returns) example.png | ![]() |
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Set my to example.png | ![]() |
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Color example.png | ![]() |
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Color rgb example.png | ![]() |
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Set to example.gif | ![]() |
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Set to example.png | ![]() |
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Examples |