Resources: Difference between revisions
No edit summary |
|||
Line 1: | Line 1: | ||
<div style="display:flex;clear:both;"> | <div style="display:flex;clear:both;"> | ||
<div style="flex: | <div style="flex:100%;margin: 0px 10px;padding:10px;border-style: ridge; border-width: 1px"> | ||
== Block | == Block Glossary == | ||
{{#dpl: category=Code Block}} | {{#dpl: category=Code Block}} | ||
</div> | </div> | ||
<div style="flex: | <div style="flex:100%;margin: 0px 10px;padding:10px;border-style: ridge; border-width: 1px"> | ||
== Skill Resources == | |||
== | |||
Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. | Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. | ||
</div> | |||
<div style="flex:100%;margin: 0px 10px;padding:10px;border-style: ridge; border-width: 1px"> | |||
== Technical Documentation == | |||
{{#dpl: category=Technical}} | |||
</div> | </div> | ||
</div> | </div> |
Revision as of 18:47, 27 July 2022
Block Glossary
- Key Held?
- On Collision With Do
- Scatter
- Scatter Everyone
- Take Camera
- Me
- My Parent
- Collidee
- When Pushed
- Count Within Steps With =
- Nearest Within Steps
- Nearest Within Steps With =
- Stamp
- Stamp Grid
- Pen
- Terrain Color
- Clock
- Set Clock To
- World Trait
- The World
- While Toggled
- Hide
- Show
- Set Data Box To
- Data Box
- Set Label To
- Label
- Slider Value
- Add Data To Line Graph
- Clear Line Graph
- Key typed?
- Create/es
- Create/en
- Create
- Scatter/es
- Scatter Everyone/es
- Scatter Everyone/en
- Me/es
- Take Camera/es
- My Parent/en
- Take Camera/en
- Me/en
- My Parent/es
- Scatter/en
- On Collision With Do/en
- On Collision With Do/es
- Collidee/en
- Count Within Steps With =/en
- Collidee/es
- Nearest Within Steps/es
- Nearest Within Steps With =/es
- Count Within Steps/es
- Nearest Within Steps/en
- Stamp/es
- Terrain Color/es
- Stamp/en
- Pen/es
- The World/es
- Stamp Grid/en
- Clock/es
- The World/en
- World Trait/es
- Set Clock To/es
- World Trait/en
- When Pushed/es
- Stamp Grid/es
- Pen/en
- Terrain Color/en
- Key Held?/es
- Key typed?/en
- While Toggled/es
- Hide/es
- Key Held?/en
- Show/es
- Data Box/es
- Set Data Box To/es
- Set Data Box To/en
- While Toggled/en
- Set Label To/es
- Nearest Within Steps With =/en
- Label/es
- Hide/en
- Slider Value/es
- Clear Line Graph/en
- Set Label To/en
- Clock/en
- Clear Line Graph/es
- Add Data To Line Graph/es
- Count Within Steps With =/es
- Set Clock To/en
- Key typed?/es
- Show/en
- Slider Value/en
- Data Box/en
- Add Data To Line Graph/en
- When Pushed/en
- Label/en
- Reset Terrain Heights
- Terrain Height
- Reset Terrain Heights/en
- Reset Terrain Heights/es
- Get Patch
- Dig
- Build
- Get Patch/es
- Dig/es
- Set Patch To
- Interpolate
- Set Patch To/es
- World Glow Amount
- Yank Wide
- Stomp Wide
- Terrain Height/es
- Build/en
- Yank Grid
- World Glow Amount/en
- Stomp Grid
- Set Directional Light Intensity
- Set Directional Light Color
- Set Directional Light Intensity/es
- Stomp Wide/es
- Set Directional Light
- Set Directional Light Color/es
- Engine Tick Rate
- Toggle To For
- Set Directional Light/es
- Stomp Grid/es
- Interpolate/es
- Stomp Grid/en
- Insert Into List At Index
- Splice List Into List At Index
- Remove Item Number From
- Yank Wide/es
- Item Number In
- Insert Into List At Index/es
- Index Of In
- Terrain Height/en
- Build/es
- Index Of In/es
- Contains
- Length Of
- Item Number In/es
- Insert Into List At Index/en
- Splice List Into List At Index/es
- Remove Item Number From/es
- Remove Item Number From/en
- Toggle To For/es
- If Else
- World Glow Amount/es
- While
- Yank Grid/es
- With % Chance
- Repeat Times
- Yield
- Toggle To For/en
- Equals
- Length Of/es
- Not
- Yield/en
- Equals/es
- Repeat Times/en
- Not Equals
- Contains/es
- With % Chance/es
- Less Than
- Not Equals/es
- Greater Than
- If Else/es
- While/es
- Less Than Or Equal To
- Not Equals/en
- Empty List/es
- Greater Than Or Equal To
- And
- Stomp Wide/en
- Or
- And/es
- True
- While/en
- False
- With % Chance/en
- Pi
- Greater Than/es
- True/es
- Not/es
- Greater Than Or Equal To/en
- Random Decimal
- Sum
- Difference
- Less Than Or Equal To/es
- Greater Than Or Equal To/es
- Product
- Sum/es
- Trait
- !=/en
- Set Directional Light Intensity/en
- Quotient
- Difference/en
- Product/es
- Remainder Of
- False/es
- Length Of/en
- Empty List/en
- Random Decimal/es
- Sin Cos Tan
- Engine Tick Rate/es
- Arcsin Arccos Arctan
- Less Than/es
- Sqrt
- Item Number In/en
- Log
- Ln
- Power
- Log/es
- Assert
- Sqrt/es
- Random Decimal/en
- Larger Of And
- Set Directional Light/en
- Splice List Into List At Index/en
- Breakpoint
- Sum/en
- Yank Grid/en
- Round To Decimal Place(s)
- Abs
- Yield/es
- Repeat Times/es
- Breakpoint/es
- Value Of
- Or/en
- Abs/es
- Right By Degs
- Up
- Down
- Sin Cos Tan/es
- Face Towards
- Ln/es
- Or/es
- Teleport To
- Procedure
- Up/es
- Call
- Interpolate/en
- Contains/en
- Larger Of And/en
- Parameter
- Assert Type of is
- Return-Early
- Type of is
- Play Sound
- Arcsin Arccos Arctan/es
- Less Than/en
- Call/en
- Sound
- Product/en
- Set to
- Trait/en
- Var is
- My
- Abs/en
- Call/es
- Set My To
- Of
- Assert/en
- Set Of To
- Color
- Color RGB
- Procedure/es
- Built-In Shape
- Uploaded Shape
- Glow With Intensity
- Larger Of And/es
- Stop Glowing
- Down/es
- Sqrt/en
- Play Sound/en
- Up/en
- Face Towards/es
- Stop Glowing/es
- Pi/es
- Log/en
- Print to JS/en
- Quotient/en
- Breed has trait
- Teleport To/es
- Assert Type of is/es
- Uploaded Shape/es
- Not/en
- Breed has trait/es
- Color RGB/es
- Return-Early/es
- Power/es
- My/es
- Sound/en
- Var is/en
- Difference/es
- Glow With Intensity/en
- Built-In Shape/en
- Of/es
- Dig/en
- Type of is/en
- Breakpoint/en
- Color/en
- Set Of To/es
- Ln/en
- Set to/es
- Type of is/es
- Set Patch To/en
- Built-In Shape/es
- Pi/en
- Sound/es
- If Else/en
- Round To Decimal Place(s)/es
- Set My To/es
- Play Sound/es
- Remainder Of/es
- Round To Decimal Place(s)/en
- Face Towards/en
- Parameter/es
- Arcsin Arccos Arctan/en
- Set to/en
- Stop Glowing/en
- Value Of/es
- Var is/es
- Index Of In/en
- Quotient/es
- Glow With Intensity/es
- Less Than Or Equal To/en
- Teleport To/en
- Down/en
- Remainder Of/en
- Of/en
- Set My To/en
- Color/es
- Yank Wide/en
- Engine Tick Rate/en
- Value Of/en
- Set Of To/en
- Right By Degs/en
- Trait/es
- Greater Than/en
- Breed has trait/en
- And/en
- Assert/es
- Equals/en
- Parameter/en
- Assert Type of is/en
- True/en
- Set Directional Light Color/en
- Uploaded Shape/en
- Procedure/en
- Get Patch/en
- Power/en
- Return-Early/en
- Print to JS/es
- Right By Degs/es
- My/en
- Sin Cos Tan/en
- False/en
- Color RGB/en
- Set World Glow To
- Set World Glow To/es
- Set World Glow To/en
- List
- List/en
- List/es
- Call (returns)
- Call (returns)/en
- Print to JS (value)
- Print to JS (condition)
- Print to JS (condition)/en
- Print to JS (value)/en
- Call (returns)/es
- Print to JS (value)/es
- Print to JS (condition)/es
- Template:Block Glossary Category
- Block Glossary
Skill Resources
Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text. Lots and lots of text.