Catching Flies

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Activity Link

Video Walkthrough

Activity Description

You will create a simulation in which a Frog moves around and eats Flies that are whizzing by. There are also several extensions to: make the Frog grow each time it eats a fly, create a widget that keeps track of how many Flies the Frog has eaten, allow the user to control the movement, and more.

Learning Objectives

  • Explain the difference between placing blocks within the “do” portion of a “create___do” block and outside of it
  • Explain what agent traits are and how to change these
  • Describe how agents interact with each other
  • Create a new breed
  • Toggle Edit Widgets mode

Prerequisites