Catching Flies: Difference between revisions
(Created page with "'''[https://docs.google.com/document/d/177QCSj3qynt7gTN0lpQRmmSPly415KJR/edit?usp=sharing&ouid=111069670806554153431&rtpof=true&sd=true: Activity Link]''' '''Video Walkthrough''' == Activity Description == == Learning Objectives == == Prerequisites ==") |
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== Activity Description == | == Activity Description == | ||
You will create a simulation in which a Frog moves around and eats Flies that are whizzing by. There are also several extensions to: make the Frog grow each time it eats a fly, create a widget that keeps track of how many Flies the Frog has eaten, allow the user to control the movement, and more. | |||
== Learning Objectives == | == Learning Objectives == | ||
* Explain the difference between placing blocks within the “do” portion of a “create___do” block and outside of it | |||
* Explain what agent traits are and how to change these | |||
* Describe how agents interact with each other | |||
* Create a new breed | |||
* Toggle Edit Widgets mode | |||
== Prerequisites == | == Prerequisites == | ||
* [[Orientation]] |
Revision as of 18:30, 8 August 2022
Video Walkthrough
Activity Description
You will create a simulation in which a Frog moves around and eats Flies that are whizzing by. There are also several extensions to: make the Frog grow each time it eats a fly, create a widget that keeps track of how many Flies the Frog has eaten, allow the user to control the movement, and more.
Learning Objectives
- Explain the difference between placing blocks within the “do” portion of a “create___do” block and outside of it
- Explain what agent traits are and how to change these
- Describe how agents interact with each other
- Create a new breed
- Toggle Edit Widgets mode