Catching Flies: Difference between revisions

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'''[https://docs.google.com/document/d/177QCSj3qynt7gTN0lpQRmmSPly415KJR/edit?usp=sharing&ouid=111069670806554153431&rtpof=true&sd=true: Activity Link]'''
'''[https://docs.google.com/document/d/177QCSj3qynt7gTN0lpQRmmSPly415KJR/edit?usp=sharing&ouid=111069670806554153431&rtpof=true&sd=true: Activity Link]'''


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* [[Orientation]]
* [[Orientation]]
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Latest revision as of 14:24, 16 March 2023


Activity Link

Video Walkthrough

Activity Description

You will create a simulation in which a Frog moves around and eats Flies that are whizzing by. There are also several extensions to: make the Frog grow each time it eats a fly, create a widget that keeps track of how many Flies the Frog has eaten, allow the user to control the movement, and more.

Learning Objectives

  • Explain the difference between placing blocks within the “do” portion of a “create___do” block and outside of it
  • Explain what agent traits are and how to change these
  • Describe how agents interact with each other
  • Create a new breed
  • Toggle Edit Widgets mode

Prerequisites