Catching Flies: Difference between revisions
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'''[https://docs.google.com/document/d/177QCSj3qynt7gTN0lpQRmmSPly415KJR/edit?usp=sharing&ouid=111069670806554153431&rtpof=true&sd=true: Activity Link]''' | '''[https://docs.google.com/document/d/177QCSj3qynt7gTN0lpQRmmSPly415KJR/edit?usp=sharing&ouid=111069670806554153431&rtpof=true&sd=true: Activity Link]''' | ||
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Latest revision as of 14:24, 16 March 2023
Video Walkthrough
Activity Description
You will create a simulation in which a Frog moves around and eats Flies that are whizzing by. There are also several extensions to: make the Frog grow each time it eats a fly, create a widget that keeps track of how many Flies the Frog has eaten, allow the user to control the movement, and more.
Learning Objectives
- Explain the difference between placing blocks within the “do” portion of a “create___do” block and outside of it
- Explain what agent traits are and how to change these
- Describe how agents interact with each other
- Create a new breed
- Toggle Edit Widgets mode