Main Page: Difference between revisions
m (Webm test) |
(Webm test) |
||
Line 1: | Line 1: | ||
[[File:BlockDragging.gif|thumb|A demonstration of how drag-and-drop modular block code fits together.]] | [[File:BlockDragging.gif|thumb|A demonstration of how drag-and-drop modular block code fits together.]] | ||
[[File:Random League of Legends Content.webm|thumb|Test]] | [[File:Random League of Legends Content.webm|thumb|Test]] | ||
[[File:Webm test 2.webm|thumb|Test delete later]] | |||
StarLogo Nova is an agent-based game and simulation programming environment that combines an easy-to-use blocks-based programming language with a powerful simulation engine and 3D renderer. | StarLogo Nova is an agent-based game and simulation programming environment that combines an easy-to-use blocks-based programming language with a powerful simulation engine and 3D renderer. | ||
Revision as of 15:49, 3 August 2022
StarLogo Nova is an agent-based game and simulation programming environment that combines an easy-to-use blocks-based programming language with a powerful simulation engine and 3D renderer.
Blocks-based programming allows for ease of use while still maintaining simulation power and strength.
Create over 10,000 agents to represent different components of a system and their interactions with extensive model complexity support.
Join thousands of students, educators, and more in creating your own complex simulations and games!
Agents
Block Name | Image | Description |
---|---|---|
Create | Creates specified number of agents | |
Create Each Do | Example | Creates specified number of agents and each agent proceeds to run code within the block |
Block | Example | Description |
Detection
Environment
Interface
Keyboard
Block Name | Image | Description |
---|---|---|
Key_Typed? | Example | Checks to see if a given key is typed; useful for triggering certain actions based on player input |
Key_Held? | Example | Checks to see if a given key is being held; useful for controlling agents’ movements, etc. |
Lists
Logic
Math
Movement
Procedures
Sound
Traits
Variables
Debugger
Skills Glossary
Terrain Editing
Skill (Steps) | Description |
---|---|
Change Background Color | Change background color of Spaceland |
Draw Shapes | Program an agent to draw a shape on the terrain to enhance your landscape. |
Tutorials / Roadmap
Getting Started Roadmap
1. Orientation
Additional Materials
1.