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[[File: | [[File:BlockDragging2.gif|alt=This shows a demonstration of how drag-and-drop modular block code fits together.|thumb|A demonstration of how drag-and-drop modular block code fits together.]] | ||
StarLogo Nova is an agent-based game and simulation programming environment that combines an easy-to-use blocks-based programming language with a powerful simulation engine and 3D renderer. | StarLogo Nova is an agent-based game and simulation programming environment that combines an easy-to-use blocks-based programming language with a powerful simulation engine and 3D renderer. | ||
Revision as of 20:08, 2 August 2022
StarLogo Nova is an agent-based game and simulation programming environment that combines an easy-to-use blocks-based programming language with a powerful simulation engine and 3D renderer.
Blocks-based programming allows for ease of use while still maintaining simulation power and strength.
Create over 10,000 agents to represent different components of a system and their interactions with extensive model complexity support.
Join thousands of students, educators, and more in creating your own complex simulations and games!
Here's a quick link to the resources page.
This is an edit made by Josh!
Here is an image by Josh
Consult the User's Guide for information on using the wiki software.
Getting started
- Configuration settings list
- MediaWiki FAQ
- MediaWiki release mailing list
- Localise MediaWiki for your language
- Learn how to combat spam on your wiki
Blocks Glossary
Agents
Block Name | Image | Description |
---|---|---|
Create | Creates specified number of agents | |
Create Each Do | Example | Creates specified number of agents and each agent proceeds to run code within the block |
Block | Example | Description |
Detection
Environment
Interface
Keyboard
Block Name | Image | Description |
---|---|---|
Key_Typed? | Example | Checks to see if a given key is typed; useful for triggering certain actions based on player input |
Key_Held? | Example | Checks to see if a given key is being held; useful for controlling agents’ movements, etc. |
Lists
Logic
Math
Movement
Procedures
Sound
Traits
Variables
Debugger
Skills Glossary
Terrain Editing
Skill (Steps) | Description |
---|---|
Change Background Color | Change background color of Spaceland |
Draw Shapes | Program an agent to draw a shape on the terrain to enhance your landscape. |
Tutorials / Roadmap
Getting Started Roadmap
1. Orientation
Additional Materials
1.