Search results
- [[Category:Agents]] ...yone.png|thumb|229x229px]]<section end=image/><p id="tooltip">Sets all the agents' locations to random positions in SpaceLand.</p>2 KB (247 words) - 23:46, 12 August 2023
- [[Category:Agents]] ...:MyLanguage/Code Block|code block]] part of the [[Special:MyLanguage/Agent|agents]] drawer.1 KB (205 words) - 15:28, 16 August 2023
- [[Category:Agents]] ...yone.png|thumb|229x229px]]<section end=image/><p id="tooltip">Sets all the agents' locations to random positions in SpaceLand.</p>2 KB (275 words) - 18:15, 11 August 2023
- ...the objects commonly seen moving around [[SpaceLand]]. Different types of agents are refereed to as "breeds". A specific individual part part of breed is ca Agents are created using [[Code Blocks|code blocks]] such as:1 KB (212 words) - 14:24, 16 March 2023
- [[Category:Agents]] ...:MyLanguage/Code Block|code block]] part of the [[Special:MyLanguage/Agent|agents]] drawer.2 KB (235 words) - 15:27, 16 August 2023
- ...more slowly, as diseased agents cannot move quickly into groups of healthy agents to infect them.1 KB (210 words) - 16:37, 14 August 2023
- ...more slowly, as diseased agents cannot move quickly into groups of healthy agents to infect them.888 bytes (145 words) - 15:21, 14 August 2023
- ...pecial:MyLanguage/Code Block|code block]] part of the [[Special:MyLanguage/Agents|agentes]] drawer. ...:MyLanguage/Code Block|code block]] part of the [[Special:MyLanguage/Agent|agents]] drawer.2 KB (281 words) - 15:27, 16 August 2023
- ...more slowly, as diseased agents cannot move quickly into groups of healthy agents to infect them.1,013 bytes (165 words) - 15:12, 14 August 2023
- ...ith equal|thumb]]<section end=image/><p id="tooltip">Returns the number of agents of a selected breed with a specified trait within a specified radius of its ...▼] within [_] steps with [▼] = [_]</code> is used to provide the number of agents of a selected breed AND specific trait that exist within a given [[step]] l2 KB (372 words) - 19:03, 11 August 2023
- ...in steps|thumb]]<section end=image/><p id="tooltip">Provides the number of agents of a selected breed within a specified radius of itself. Use 200 steps to c <code>count [▼] within [_] steps</code> is used to provide the number of agents of a selected breed that exist within a given [[step]] limit in [[Spaceland2 KB (276 words) - 15:35, 16 August 2023
- ...ith equal|thumb]]<section end=image/><p id="tooltip">Returns the number of agents of a selected breed with a specified trait within a specified radius of its ...▼] within [_] steps with [▼] = [_]</code> is used to provide the number of agents of a selected breed AND specific trait that exist within a given [[step]] l2 KB (396 words) - 18:34, 11 August 2023
- ...ine and move them to the unquarantined area. Further, they also find sick agents roaming around the unquarantined area (green terrain) and move them to the ...rantined’ and ‘end quarantine’ functions use the teleport to block to move agents to their proper locations.2 KB (247 words) - 19:10, 14 August 2023
- ...ine and move them to the unquarantined area. Further, they also find sick agents roaming around the unquarantined area (green terrain) and move them to the ...rantined’ and ‘end quarantine’ functions use the teleport to block to move agents to their proper locations.1 KB (183 words) - 19:03, 14 August 2023
- ...in steps|thumb]]<section end=image/><p id="tooltip">Provides the number of agents of a selected breed within a specified radius of itself. Use 200 steps to c <code>count [▼] within [_] steps</code> is used to provide the number of agents of a selected breed that exist within a given [[step]] limit in [[Spaceland2 KB (300 words) - 15:31, 16 August 2023
- ...them to the quarantine (white terrain). Further, they also remove immune agents (blue) from the quarantine and move them to the unquarantined area. Note t ...If this condition is violated, the procedure bounce is called to move the agents back into its correct position.2 KB (242 words) - 15:03, 13 August 2023
- ...ine and move them to the unquarantined area. Further, they also find sick agents roaming around the unquarantined area (green terrain) and move them to the ...rantined’ and ‘end quarantine’ functions use the teleport to block to move agents to their proper locations.1 KB (203 words) - 18:41, 14 August 2023
- [[Category:Agents]] ...code>delete</code>'''<section end=name/> is a [[code block]] part of the [[agents]] drawer.1 KB (179 words) - 18:15, 11 August 2023
- [[Category: Agents]] ...thumb]]<section end=image/><p id="tooltip">Creates the specified number of agents of the selected breed. Each newly created agent immediately follows the dir2 KB (360 words) - 18:12, 11 August 2023
- ...them to the quarantine (white terrain). Further, they also remove immune agents (blue) from the quarantine and move them to the unquarantined area. Note t ...If this condition is violated, the procedure bounce is called to move the agents back into its correct position.2 KB (336 words) - 06:11, 13 August 2023