Collidee: Difference between revisions
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==Usage== | ==Usage== | ||
<p id="tooltip">{{Block|collidee}} is used to refer to the [[agent]] that has been collided with when used inside a {{Block|On Collision With Do|on collision with [▼] do}} [[stack]] of code. | <p id="tooltip">{{Block|collidee}} is used to refer to the [[agent]] that has been collided with when used inside a {{Block|On Collision With Do|on collision with [▼] do}} [[stack]] of code. | ||
This block is used as a [[socket]] in other blocks, such as <code>[[Delete Agent|delete agent [_]]]</code></p> | This block is used as a [[socket]] in other blocks, such as <code>[[Delete Agent|delete agent [_]]]</code>.</p> | ||
===Syntax=== | |||
<code>collidee</code> | |||
==Nuances== | ==Nuances== |
Revision as of 17:36, 1 February 2023
collidee
is a code block part of the Detection drawer.
Usage
collidee
is used to refer to the agent that has been collided with when used inside a on collision with [▼] do
stack of code.
This block is used as a socket in other blocks, such as delete agent [_]
.
Syntax
collidee
Nuances
collidee
only has significance when used inside a stack of code initialized by a on collision with [▼] do
block.