Collidee: Difference between revisions
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<code>collidee</code> | <code>collidee</code> | ||
==Example== | ==Example== <!--T:9--> | ||
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[[File:collidee_example.gif|alt=Collidee example gif|thumb]] | [[File:collidee_example.gif|alt=Collidee example gif|thumb]] | ||
[[File:collidee_example.png|alt=Collidee example code|thumb]] | [[File:collidee_example.png|alt=Collidee example code|thumb]] | ||
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When a predator agent collides with a prey agent (i.e. they have the same x, y, and z coordinates) the predator deletes the prey agent. This interaction makes it appear as if the predator eats the prey. | When a predator agent collides with a prey agent (i.e. they have the same x, y, and z coordinates) the predator deletes the prey agent. This interaction makes it appear as if the predator eats the prey. | ||
Revision as of 18:26, 11 August 2023
Refers to the agent currently colliding with the "owner" of the block. (Only works inside an on collision with block)
collidee
is a code block part of the Detection drawer.
Usage
collidee
is used to refer to the agent that has been collided with when used inside a on collision with [▼] do
stack of code.
This block is used as a socket in other blocks, such as delete agent [_]
.
Syntax
collidee
Example
When a predator agent collides with a prey agent (i.e. they have the same x, y, and z coordinates) the predator deletes the prey agent. This interaction makes it appear as if the predator eats the prey.
Nuances
collidee
only has significance when used inside a stack of code initialized by a on collision with [▼] do
block.