Translations:Clock/2/en: Difference between revisions

From StarLogo Nova Wiki
(Importing a new version from external source)
(Importing a new version from external source)
 
Line 1: Line 1:
== Usage==
==Usage==
<code>clock</code> refers to the value of the clock, measured in “ticks”. This value increments by 1 after each iteration of the code. The speed that the clock increments is determined by the value of the engine speed slider. A slider value of n makes the clock tick n times per second. The clock starts at zero when the program is initiated.
<code>clock</code> refers to the value of the clock, measured in “ticks”. This value increments by 1 after each iteration of the code. The speed that the clock increments is determined by the value of the engine speed slider. A slider value of n makes the clock tick n times per second. The clock starts at zero when the program is initiated.

Latest revision as of 19:21, 10 August 2023

Information about message (contribute)
This message has no documentation. If you know where or how this message is used, you can help other translators by adding documentation to this message.
Message definition (Clock)
==Usage==
<code>clock</code> refers to the value of the clock, measured in “ticks”. This value increments by 1 after each iteration of the code. The speed that the clock increments is determined by the value of the engine speed slider. A slider value of n makes the clock tick n times per second. The clock starts at zero when the program is initiated.

Usage

clock refers to the value of the clock, measured in “ticks”. This value increments by 1 after each iteration of the code. The speed that the clock increments is determined by the value of the engine speed slider. A slider value of n makes the clock tick n times per second. The clock starts at zero when the program is initiated.