Clock: Difference between revisions
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== Usage== | ==Usage== | ||
<code>clock</code> refers to the value of the clock, measured in “ticks”. This value increments by 1 after each iteration of the code. The speed that the clock increments is determined by the value of the engine speed slider. A slider value of n makes the clock tick n times per second. The clock starts at zero when the program is initiated. | <code>clock</code> refers to the value of the clock, measured in “ticks”. This value increments by 1 after each iteration of the code. The speed that the clock increments is determined by the value of the engine speed slider. A slider value of n makes the clock tick n times per second. The clock starts at zero when the program is initiated. | ||
==Syntax== <!--T:3--> | |||
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Revision as of 19:18, 10 August 2023
Returns the value of the clock, measured in “ticks”. This value increments by 1 during each iteration of the code, which is 5x per second at normal speed.
clock
is a code block part of the Environment drawer.
Usage
clock
refers to the value of the clock, measured in “ticks”. This value increments by 1 after each iteration of the code. The speed that the clock increments is determined by the value of the engine speed slider. A slider value of n makes the clock tick n times per second. The clock starts at zero when the program is initiated.
Syntax
[Textbox Insert] clock
Common Uses
Mainly used to simulate the passing of time in simulations, and to prompt certain actions to take place during certain points in time.