Clock/es: Difference between revisions

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<section begin="name" />'''<code>clock</code>'''<section end="name" /> is a [[Special:MyLanguage/code block|bloque de código]] part of the [[Special:MyLanguage/Environment|ambiente]] drawer.
<section begin="name" />'''<code>clock</code>'''<section end="name" /> is a [[Special:MyLanguage/code block|bloque de código]] part of the [[Special:MyLanguage/Environment|ambiente]] drawer.
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<section begin="name" />'''<code>clock</code>'''<section end="name" /> is a [[code block]] part of the [[Environment]] drawer.
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== Usage==
== Usage==
<p><code>clock</code> refers to the value of the clock, measured in “ticks”. This value increments by 1 after each iteration of the code. The speed that the clock increments is determined by the value of the engine speed slider. A slider value of n makes the clock tick n times per second. The clock starts at zero when the program is initiated.</p>
<code>clock</code> refers to the value of the clock, measured in “ticks”. This value increments by 1 after each iteration of the code. The speed that the clock increments is determined by the value of the engine speed slider. A slider value of n makes the clock tick n times per second. The clock starts at zero when the program is initiated.
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Revision as of 15:04, 8 August 2023

Other languages:


Clock

clock is a bloque de código part of the ambiente drawer.

clock is a code block part of the Environment drawer.

Usage

clock refers to the value of the clock, measured in “ticks”. This value increments by 1 after each iteration of the code. The speed that the clock increments is determined by the value of the engine speed slider. A slider value of n makes the clock tick n times per second. The clock starts at zero when the program is initiated.

Syntax

[Textbox Insert] clock

Common Uses

Mainly used to simulate the passing of time in simulations, and to prompt certain actions to take place during certain points in time.

Nuances

Related Blocks