Clock: Difference between revisions

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== Usage==
== Usage==
<p><code>clock</code> refers to the value of the clock, measured in “ticks”. This value increments by 1 after each iteration of the code. The speed that the clock increments is determined by the value of the engine speed slider. A slider value of n makes the clock tick n times per second. The clock starts at zero when the program is initiated.</p>
<p id="tooltip"><code>clock</code> refers to the value of the clock, measured in “ticks”. This value increments by 1 after each iteration of the code. The speed that the clock increments is determined by the value of the engine speed slider. A slider value of n makes the clock tick n times per second. The clock starts at zero when the program is initiated.</p>


===Syntax=== <!--T:3-->
===Syntax=== <!--T:3-->

Revision as of 19:11, 28 July 2023

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Clock

clock is a code block part of the Environment drawer.

Usage

clock refers to the value of the clock, measured in “ticks”. This value increments by 1 after each iteration of the code. The speed that the clock increments is determined by the value of the engine speed slider. A slider value of n makes the clock tick n times per second. The clock starts at zero when the program is initiated.

Syntax

[Textbox Insert] clock

Common Uses

Mainly used to simulate the passing of time in simulations, and to prompt certain actions to take place during certain points in time.

Nuances

Related Blocks