Agent: Difference between revisions

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Agents are the backbone of StarLogo Nova. Agents are the objects commonly seen moving around [[SpaceLand]].
Agents are the backbone of StarLogo Nova. Agents are the objects commonly seen moving around [[SpaceLand]]. Different types of agents are refereed to as "breeds". A specific individual part part of breed is called an "instance".


== Creation & Deletion ==
== Creation & Deletion ==
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== Code Execution ==
== Code Execution ==
Agents execute [[code block]]s under their specified [[tab]] in the [[workspace]]. The code written under the tab can be thought of a set of instructions each agent makes a copy of and follows individually.
Agents execute [[code block]]s under their specified [[tab]] in the [[workspace]]. The code written under the tab can be thought of a set of instructions each agent makes a copy of and follows individually.
== Traits ==
All Agents have a set of traits. Traits are variables that are individual to each instance of an agent. Each time a agent is created, it also copies the default values for traits and stores it's own version of the variables.
Agents have the following built-in traits:
* id
** a unique number given to each instance (cannot manually be set)
* breed
** the type of agent
* x
* y
* z
* heading
* color
* shape
* size
Custom traits can be created for each breed. Custom traits can be used to track values per instance.

Revision as of 18:47, 10 August 2022

Agents are the backbone of StarLogo Nova. Agents are the objects commonly seen moving around SpaceLand. Different types of agents are refereed to as "breeds". A specific individual part part of breed is called an "instance".

Creation & Deletion

Agents are created using code blocks such as:

Agents can be deleting using blocks such as:

Code Execution

Agents execute code blocks under their specified tab in the workspace. The code written under the tab can be thought of a set of instructions each agent makes a copy of and follows individually.

Traits

All Agents have a set of traits. Traits are variables that are individual to each instance of an agent. Each time a agent is created, it also copies the default values for traits and stores it's own version of the variables.

Agents have the following built-in traits:

  • id
    • a unique number given to each instance (cannot manually be set)
  • breed
    • the type of agent
  • x
  • y
  • z
  • heading
  • color
  • shape
  • size

Custom traits can be created for each breed. Custom traits can be used to track values per instance.