Backwards: Difference between revisions
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[[Category:Movement]] | [[Category:Movement]] | ||
<section begin="image"/>[[File:Backwards.png|alt=The backwards block|thumb]]<section end="image"/> | <section begin="image"/>[[File:Backwards.png|alt=The backwards block|thumb]]<section end="image"/> | ||
<section begin="name" />'''{{Block|backwards [_]}}'''<section end="name" /> is a [[code block]] part of the [[Movement]] drawer. | <section begin="name" />'''{{Block|backwards [_]}}'''<section end="name" /> is a [[code block]] part of the [[Movement]] drawer. | ||
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==Usage== | ==Usage== | ||
<p id="tooltip">{{Block|backwards [_]}} moves the [[agents|agent]] in [[Spaceland]] in the [[heading]] opposite that which it is facing. The [[Engine#rendering|renderer]] [[Engine#tweening|tweens]] the movement such that it appears the agent changes location smoothly instead of instantaneous. </p> | <p id="tooltip">{{Block|backwards [_]}} moves the [[agents|agent]] in [[Spaceland]] in the [[heading]] opposite that which it is facing. The [[Engine#rendering|renderer]] [[Engine#tweening|tweens]] the movement such that it appears the agent changes location smoothly instead of instantaneous. </p> | ||
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===Syntax=== | ===Syntax=== | ||
<code>backwards [number]</code> | <code>backwards [number]</code> | ||
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== Nuances == | == Nuances == | ||
Because of the [[Engine#tweening|tweening]] effect, certain interactions can cause confusion. [[Explaining Up Tweening Confusion|Click here to read more on how tweening can create confusing scenarios.]] | Because of the [[Engine#tweening|tweening]] effect, certain interactions can cause confusion. [[Explaining Up Tweening Confusion|Click here to read more on how tweening can create confusing scenarios.]] | ||
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==Related Blocks== | ==Related Blocks== | ||
*{{Block|Forwards|forwards[_]}} | *{{Block|Forwards|forwards[_]}} |
Revision as of 16:55, 27 June 2023
backwards [_]
is a code block part of the Movement drawer.
Usage
backwards [_]
moves the agent in Spaceland in the heading opposite that which it is facing. The renderer tweens the movement such that it appears the agent changes location smoothly instead of instantaneous.
Syntax
backwards [number]
Nuances
Because of the tweening effect, certain interactions can cause confusion. Click here to read more on how tweening can create confusing scenarios.