World Trait/en: Difference between revisions

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<section begin="name" />'''<code>world trait: [▼]</code>'''<section end="name" /> is a [[code block]] part of the [[Environment]] drawer.
<section begin="name" />'''<code>world trait: [▼]</code>'''<section end="name" /> is a [[code block]] part of the [[Environment]] drawer.


== Usage==
==Usage==
<code>world trait: [▼]</code> refers to the value of a selected world trait. World traits can be created by adding a new trait to The World breed in the breed manager (go to The World tab and click on the show traits button. Then, select “add custom trait”). This can be thought of as a “global variable."
<code>world trait: [▼]</code> refers to the value of a selected world trait. World traits can be created by adding a new trait to The World breed in the breed manager (go to The World tab and click on the show traits button. Then, select “add custom trait”). This can be thought of as a “global variable."


==Syntax==
==Syntax==


<section begin=image/>[[File:World Trait Nums.png|right|alt=The Create Each Do Block|thumb]]<section end=image/>
[[File:World Trait Nums.png|right|alt=The Create Each Do Block|thumb]]
<!-- <code>world trait: [Dropdown: Trait]</code> -->
<!-- <code>world trait: [Dropdown: Trait]</code> -->
Inputs:
Inputs:

Revision as of 20:46, 10 August 2023

Other languages:


World trait

Returns the value of a selected world trait. World traits can be created by adding a new trait to the World breed in the breed manager. You can think of this as a “global variable”.

world trait: [▼] is a code block part of the Environment drawer.

Usage

world trait: [▼] refers to the value of a selected world trait. World traits can be created by adding a new trait to The World breed in the breed manager (go to The World tab and click on the show traits button. Then, select “add custom trait”). This can be thought of as a “global variable."

Syntax

The Create Each Do Block

Inputs:

  1. a world trait from dropdown menu

Common Uses

This is used to refer to an aspect of a simulation that affects all parts in scope. All traits attributed to The World will happen to all Agents in the simulation.

Nuances

Related Blocks