Scatter: Difference between revisions
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==Nuances== | ==Nuances== | ||
An important difference between {{#var:Scatter}} and {{#vardefineecho:cedol|<code>[[Scatter Everyone|scatter everyone</code>]]}} is that {{#vardefineecho:cedo|<code>scatter everyone</code>}} scatters all agents in SpaceLand to random locations. {{#var:scatter}} only scatters the agents created by the [[ | An important difference between {{#var:Scatter}} and {{#vardefineecho:cedol|<code>[[Scatter Everyone|scatter everyone</code>]]}} is that {{#vardefineecho:cedo|<code>scatter everyone</code>}} scatters all agents in SpaceLand to random locations. {{#var:scatter}} only scatters the agents created by the [[Create]] or [[Create Each Do]] block in which the [[scatter]] block was placed. | ||
{{#var:cedol}} can be useful for [[randomizing traits]] and [[scattering agents without effecting others]]. | {{#var:cedol}} can be useful for [[randomizing traits]] and [[scattering agents without effecting others]]. |
Revision as of 17:45, 8 August 2022
Usage
scatter
is used to scatter an agent to a random location in SpaceLand.
Syntax
scatter
Nuances
An important difference between scatter
and scatter everyone
is that scatter everyone
scatters all agents in SpaceLand to random locations. only scatters the agents created by the Create or Create Each Do block in which the scatter block was placed.
scatter everyone
can be useful for randomizing traits and scattering agents without effecting others.