Set Clock To: Difference between revisions
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This is commonly used to reset the clock, which is helpful for each time you run a simulation. | This is commonly used to reset the clock, which is helpful for each time you run a simulation. | ||
==Example== | ==Example== <!--T:9--> | ||
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[[File:set_clock_to_example.gif|alt=Set Clock To example gif|thumb]] | [[File:set_clock_to_example.gif|alt=Set Clock To example gif|thumb]] | ||
[[File: | [[File:clock_example.png|alt=Set Clock To example code|thumb]] | ||
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The model above depicts flowers growing with the rainfall over time. The clock is used to determine when thunderstorms start and stop: it will rain between 50 and 100, after which the clock will be reset to 0. In all, there are 50 ticks of rain followed by 50 ticks of no rain. | The model above depicts flowers growing with the rainfall over time. The clock is used to determine when thunderstorms start and stop: it will rain between 50 and 100, after which the clock will be reset to 0. In all, there are 50 ticks of rain followed by 50 ticks of no rain. | ||
Latest revision as of 15:42, 16 August 2023
Sets the value of clock to some number. Typically, when you reset the clock, you want to start it at 0.
set clock to [_]
is a code block part of the Environment drawer.
Usage
set clock to [_]
sets the value of clock to some number. Typically, when you reset the clock, you want to start it at 0.
Syntax
Inputs:
- a number
Common Uses
This is commonly used to reset the clock, which is helpful for each time you run a simulation.
Example
The model above depicts flowers growing with the rainfall over time. The clock is used to determine when thunderstorms start and stop: it will rain between 50 and 100, after which the clock will be reset to 0. In all, there are 50 ticks of rain followed by 50 ticks of no rain.