Set Clock To: Difference between revisions

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[[File:Set clock to.png|alt=Set clock to|thumb]]
[[File:Set clock to.png|alt=Set clock to|thumb]]
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<section end=image/><p id="tooltip">Sets the value of clock to some number. Typically, when you reset the clock, you want to start it at 0.</p>
 
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<section begin="name" />'''<code>set clock to [_]</code>'''<section end="name" /> is a [[code block]] part of the [[Environment]] drawer.
<section begin="name" />'''<code>set clock to [_]</code>'''<section end="name" /> is a [[code block]] part of the [[Environment]] drawer.


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== Usage==
==Usage==
<p id="tooltip"><code>set clock to [_]</code> sets the value of clock to some number. Typically, when you reset the clock, you want to start it at 0.</p>
<code>set clock to [_]</code> sets the value of clock to some number. Typically, when you reset the clock, you want to start it at 0.


==Syntax== <!--T:3-->
==Syntax== <!--T:3-->


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<section begin=image/>[[File:Set Clock To Nums.png|right|alt=Set Clock To Block|thumb]]<section end=image/>
[[File:Set Clock To Nums.png|right|alt=Set Clock To Block|thumb]]
<!-- <code>set clock to [Textbox: Number]</code> -->
<!-- <code>set clock to [Textbox: Number]</code> -->
Inputs:
#a number


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==Common Uses==
==Common Uses==
This is commonly used to reset the clock, which is helpful for each time you run a simulation.
This is commonly used to reset the clock, which is helpful for each time you run a simulation.
==Example== <!--T:9-->
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[[File:set_clock_to_example.gif|alt=Set Clock To example gif|thumb]]
[[File:clock_example.png|alt=Set Clock To example code|thumb]]
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The model above depicts flowers growing with the rainfall over time. The clock is used to determine when thunderstorms start and stop: it will rain between 50 and 100, after which the clock will be reset to 0. In all, there are 50 ticks of rain followed by 50 ticks of no rain.


==Nuances== <!--T:6-->
==Nuances== <!--T:6-->

Latest revision as of 15:42, 16 August 2023

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Set clock to

Sets the value of clock to some number. Typically, when you reset the clock, you want to start it at 0.

set clock to [_] is a code block part of the Environment drawer.

Usage

set clock to [_] sets the value of clock to some number. Typically, when you reset the clock, you want to start it at 0.

Syntax

Set Clock To Block

Inputs:

  1. a number

Common Uses

This is commonly used to reset the clock, which is helpful for each time you run a simulation.

Example

Set Clock To example gif
Set Clock To example code

The model above depicts flowers growing with the rainfall over time. The clock is used to determine when thunderstorms start and stop: it will rain between 50 and 100, after which the clock will be reset to 0. In all, there are 50 ticks of rain followed by 50 ticks of no rain.

Nuances

Related Blocks