Backwards: Difference between revisions
mNo edit summary |
(Marked this version for translation) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 15: | Line 15: | ||
<!--T:3--> | <!--T:3--> | ||
==Syntax== | ==Syntax== | ||
[[File:Backward Nums.png|right|alt=The Backward Block|thumb]] | |||
<!-- <code>backwards [number]</code> --> | <!-- <code>backwards [number]</code> --> | ||
Inputs in this block: | Inputs in this block: | ||
# a number | # a number | ||
==Example== <!--T:7--> | |||
<!--T:8--> | |||
[[File:backwards_example.gif|alt=Backwards example gif|thumb]] | |||
[[File:backwards_example.png|alt=Backwards example code|thumb]] | |||
<!--T:9--> | |||
While the forever button is toggled, the turtle agents wander throughout spaceland randomly, turning by a random amount and moving [[Special:MyLanguage/Forward|forwards]]. However, a button, called ‘Reverse,’ can make the turtles move backwards instead. Pressing the ‘Reverse button twice will set the turtles moving forwards again. | |||
<!--T:4--> | <!--T:4--> | ||
== Nuances == | ==Nuances== | ||
Because of the [[Engine#tweening|tweening]] effect, certain interactions can cause confusion. [[Explaining Up Tweening Confusion|Click here to read more on how tweening can create confusing scenarios.]] | Because of the [[Engine#tweening|tweening]] effect, certain interactions can cause confusion. [[Explaining Up Tweening Confusion|Click here to read more on how tweening can create confusing scenarios.]] | ||
<!--T:5--> | <!--T:5--> | ||
==Related Blocks== | ==Related Blocks== | ||
*{{Block| | *{{Block|Forward|forward[_]}} | ||
*{{Block|Left By Degs|left by [_] degs}} | *{{Block|Left By Degs|left by [_] degs}} | ||
*{{Block|Right By Degs|right by [_] degs}} | *{{Block|Right By Degs|right by [_] degs}} |
Latest revision as of 17:01, 14 August 2023
Moves backwards a specified number of steps.
backwards [_]
is a code block part of the Movement drawer.
Usage
backwards [_]
moves the agent in Spaceland in the heading opposite that which it is facing. The renderer tweens the movement such that it appears the agent changes location smoothly instead of instantaneous.
Syntax
Inputs in this block:
- a number
Example
While the forever button is toggled, the turtle agents wander throughout spaceland randomly, turning by a random amount and moving forwards. However, a button, called ‘Reverse,’ can make the turtles move backwards instead. Pressing the ‘Reverse button twice will set the turtles moving forwards again.
Nuances
Because of the tweening effect, certain interactions can cause confusion. Click here to read more on how tweening can create confusing scenarios.