Take Camera: Difference between revisions

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[[Category:Agents]]
[[Category:Agents]]
<section begin=image/>[[File:Take Camera.png|alt=take camera block|thumb]]<section end=image/>
<section begin=image/>[[File:Take Camera.png|alt=take camera block|thumb]]<section end=image/><p id="tooltip">Enables perspective of over-agent’s-shoulder view; i.e., the camera follows the agent around.</p>
{{#vardefine:take camera|<code>take camera</code>}}
 
<section begin=name/>'''<code>take camera</code>'''<section end=name/> is a [[code block]] part of the [[agents]] drawer.
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==Usage==
{{#vardefine:take camera|<code>take camera</code>}}<section begin=name/>'''<code>take camera</code>'''<section end=name/> is a [[code block]] part of the [[agents]] drawer.
 
==Usage== <!--T:8-->


<p id="tooltip"><code>take camera</code> changes the camera perspective to be from the point of view of the agent executing the code.
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<code>take camera</code> changes the camera perspective to be from the point of view of the agent executing the code.


{{#var:take camera}} can be useful for implementing interactive games from the first-person perspective. </p>
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{{#var:take camera}} can be useful for implementing interactive games from the first-person perspective.


===Syntax===
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==Syntax==
<code>(in reference to the agent itself) take camera</code>
<code>(in reference to the agent itself) take camera</code>


==Related Blocks==
==Example== <!--T:10-->


==Relevant Video Resources==
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[[File:take_camera_example.gif|alt=Take Camera example gif|thumb]]
[[File:take_camera_example.png|alt=Take Camera example code|thumb]]


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When the ‘change view’ button is pushed, the camera angle to over the shoulder of the elephant agent. Note that if there were multiple elephants, a single elephant would take the camera.
==Related Blocks== <!--T:5-->
==Relevant Video Resources== <!--T:6-->
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==Relevant Activities==
==Relevant Activities==
[[Category:Code Block]]
[[Category:Code Block]]
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Latest revision as of 18:18, 11 August 2023

Other languages:
take camera block

Enables perspective of over-agent’s-shoulder view; i.e., the camera follows the agent around.

take camera is a code block part of the agents drawer.

Usage

take camera changes the camera perspective to be from the point of view of the agent executing the code.

take camera can be useful for implementing interactive games from the first-person perspective.

Syntax

(in reference to the agent itself) take camera

Example

Take Camera example gif
Take Camera example code

When the ‘change view’ button is pushed, the camera angle to over the shoulder of the elephant agent. Note that if there were multiple elephants, a single elephant would take the camera.

Related Blocks

Relevant Video Resources

Relevant Activities