Clock: Difference between revisions
No edit summary |
(→Usage) |
||
Line 5: | Line 5: | ||
== Usage== | == Usage== | ||
<p | <p><code>clock</code> refers to the value of the clock, measured in “ticks”. This value increments by 1 after each iteration of the code. The speed that the clock increments is determined by the value of the engine speed slider. A slider value of n makes the clock tick n times per second. The clock starts at zero when the program is initiated.</p> | ||
===Syntax=== | ===Syntax=== |
Revision as of 10:28, 30 November 2022
clock
is a code block part of the Environment drawer.
Usage
clock
refers to the value of the clock, measured in “ticks”. This value increments by 1 after each iteration of the code. The speed that the clock increments is determined by the value of the engine speed slider. A slider value of n makes the clock tick n times per second. The clock starts at zero when the program is initiated.
Syntax
[Textbox Insert] clock
Common Uses
Mainly used to simulate the passing of time in simulations, and to prompt certain actions to take place during certain points in time.