Scatter: Difference between revisions
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{{#vardefine:scatter|<code>scatter</code>}} | |||
== Usage == | == Usage == | ||
<code>scatter</code> is used to scatter an agent to a random location in [[SpaceLand]]. | <code>scatter</code> is used to scatter an agent to a random location in [[SpaceLand]]. | ||
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===Syntax=== | ===Syntax=== | ||
<code>scatter</code> | <code>scatter</code> | ||
==Nuances== | |||
An important difference between {{#var:create}} and {{#vardefineecho:cedol|<code>[[Create Each Do|create [_] [▼](s) each do</code>]]}} is that {{#vardefineecho:cedo|<code>create [_] [▼](s) each do</code>}} allows a section of code to run individually for each [[agent]] that is created. {{#var:create}} only creates agents with the default [[trait]]s in the center of [[Spaceland]]. | |||
{{#var:cedol}} can be useful for [[randomizing traits]] and [[scattering agents without effecting others]]. |
Revision as of 17:35, 8 August 2022
Usage
scatter
is used to scatter an agent to a random location in SpaceLand.
Syntax
scatter
Nuances
An important difference between and create [_] [▼](s) each do
is that create [_] [▼](s) each do
allows a section of code to run individually for each agent that is created. only creates agents with the default traits in the center of Spaceland.
create [_] [▼](s) each do
can be useful for randomizing traits and scattering agents without effecting others.